Closed L0j1k closed 4 years ago
Haha well Github's UI has been broken for me since their truly amazing update and I guess for some reason it won't let me edit this issue to fix my stupid links. :)
At the top right edge of your first post, is the "more options" ellipsis there? It should be under that.
It is, but the UI is fucked, won't open the edit modal for editing.
Weird. Not much I can say beyond that. Anyway, you're not wrong. Plus, I think the changes they made actually prevent great generals from building citadels nearby enemy cities. (not that it's an intended feature, but it would be a useful means of keeping a sustained assault without losing tons of soldiers).
Also, the links you posted aren't broken on the discord, oddly.
That was changed because Unciv is a Civ5 clone and Workers can't build improvements outside your borders (except fort/road\railroad) in civ5
That may be, but as mentioned in the other issues, it's an artificial limitation and makes the game grindy and unfun for my play style. I opened the issue because I'm sure the purist approach of cloning bugs from Civ5 is also not a design goal, and so it's worth discussing an alternative to cloning this particular behavior because of how it negatively affects gameplay and balance.
Improvements_Everywhere.zip Those who think it negatively affects gameplay and balance can fix it with a mod
As with all slightly controversial issues, I opened a poll on our Discord server We'll see what the community days, but there will only be one final configuration.
The People have Spoken The vast majority voted for "Your territory and neutral tiles" above "Your territory only" and "Everywhere" So that's what it's going to be
Aloha @yairm210! My apologies for pinging you on a closed issue but I figured I'd add to this instead of opening a new one since it's the same change that made its way back into release. I updated Unciv a couple of days ago to version 3.12.10 (from f-droid) and my workers are no longer able to improve tiles outside city boundaries. I looked in the changelog and it seems this was reverted in version 3.11.18. Just wondering if your decision here a while ago slipped your mind? If it was a deliberate change, could this feature be made into a configuration setting? Maybe I'm boring :) but I still rely on my far-flung workers to be a step ahead of my cities. Thanks! (Also unrelated but f-droid links to your Patreon, however it doesn't appear possible to actually become a patron)
Tryna ping @yairm210 again. :)
I just upgraded to the latest version (3.10.2 it claims) this morning and started a new game and my workers are now no longer able to make improvements on the other side of the city boundary. I realize there are two other issues complaining about this being a form of exploitation to weaken enemy AI and can see the change made to address these, but this really destroyed my play style.
I downgraded the game to the last version to avoid this because I agree that it is an artificial limitation and not fun to have to pass over a bunch of idle workers for a bunch of turns. This change was too far in the other direction. Maybe a worker can refuse to build within X tiles of a non-allied city, or AI could perceive non-allied improvements (or modification of its own improvements by a non-allied actor) as hostile, or something.