Closed saud2410 closed 1 year ago
(Copied from #6090 written by me)
OS: Android 11, SM-G970N
Ver: 3.19.1 from Playstore
mod: horseman-till-metallurgy ※ I'm afraid to tell but this issue occurred while i'm using prototype of the mod. If you wanna reproduce, please download mod from the repository directly, place it to Unciv mod folder(for example Android/data/com.unciv.app/files/mods), change modename into this:
HorsemanTillMetallurgy
Savefile: Mongolia - 323 turns.zip
Description: If i choose stopover, unit waits 1 turn to move where it can go immediately.
Since fixed
I doubt it, @yairm210
Ver: 4.3.15 exe, win x64 OS: Windows 10 x64
Again, i think whole problem is because of movement scaling. I dunno how it works but it just not intuitive nor working properly.
I thought there were 2 movement bugs and we solved them Apparently there were 3, what fun And yes, this has to do with 'minimum movement'
There's always another edge case... 😫
OS: Android 12
Ver: 4.0.6 patch-1, apk from github
mod: horseman till Metallurgy
Savefile: Mongolia - 349 turns.zip
Description: Missionary unit chooses wrong way on the road so it fails to reach destination.
situation & picture
- See the missionary on the left of Atilla's Court. It has to go down. You can see other missionary on the hill near the mountain. That's where it has to reach on the next turn. ![InkedScreenshot_20220415-043332_UnCiv_LI](https://user-images.githubusercontent.com/64586749/163466133-3968cc8d-1dc5-4e2a-bb50-b76b373c7ace.jpg)
- For now, the missionary has to go 4 o'clock of Magnitogorsk to reach the destination optimally. You can see white circles. It has 1.3 mv point and it's on the road so it can go if it goes "left". Weird thing is, there are also white circles that it cannot reach. ![InkedScreenshot_20220415-043348_UnCiv_LI](https://user-images.githubusercontent.com/64586749/163466150-0115f077-2a55-48d2-aba7-55cafac51dd6.jpg)
- But the pathetic missionary goes down, because game thought it can also reach straight downward.🤦 I cannot move it from tile to tile manually because all roads are occupied by Almaty units. Now there are more suspicious white circles 2 tiles away from the missionary. ![InkedScreenshot_20220415-043357_UnCiv_LI](https://user-images.githubusercontent.com/64586749/163466406-02daba1f-2bc7-4af3-b4de-f89da2db2608.jpg)
Additional context: I think the reason of this bug is that pathfinding AI (dunno how i should call it) recognizes 1 additional tiles when the unit moves long distance. I've seen it for quite a long time, but there are no actual problem if i pay attention. But now it makes things mess. I'm also worried for AIs. Player can adapt to the problem, but AIs cannot cuz it's AI issue.