Closed hackedpassword closed 10 months ago
I still agree with the post that mapname and modname are backwards. :/ I'm going to go look at the code , maybe find how to it could be fixed! Good luck me.
How this selection could be improved:
Between Map type: and Map file:, when Custom is selected in map type, another drop down appears called Mod group.
The map list, being pre-parsed now, allows the selector to display a deduped hash of mods gained from the map list. In addition, the selector includes None as the default. It might look like:
Map Type: Custom
Mod group: <- rulesets
[ None ]
Vanilla
Gods and Kings
Rekmod
The Great Unciv Rework
Alpha Frontier
Map file:
Map1
RM-Map2
AF-Map3
tgur-Map4
RM-Map5
Map6
then,
Mod group:
None
Vanilla
Gods and Kings
[ Rekmod ]
The Great Unciv Rework
Alpha Frontier
Map file:
RM-Map2
RM-Map5
(the RM- prefix is part of the literal map name in this scenario).
Allow map name drop down to display and sort in the order of either:
I like that maps now show the mod used in the start new game menu, however I disagree with the order shown, mod|map - > map|mod for what should be an obvious reason as seen in this screenshot. If then sorted by mod, that'd prob be ok.