Closed Lwaht closed 1 year ago
That's simply out of memory I'd say. A Galaxy A14 5G has at least 4G, but that's no guarantee the OS allows a Java VM enough heap. Try smaller a map - what size did you choose?
Ok, i'll try it. Thanks for fast respond
Pada tanggal Rab, 5 Jul 2023 2.01 PM, SomeTroglodyte < @.***> menulis:
That's simply out of memory I'd say. A Galaxy A14 5G has at least 4G, but that's no guarantee the OS allows a Java VM enough heap. Try smaller a map
- what size did you choose?
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No, really what map size exactly? If you chose custom 300x200 I'd not bother looking farther. But if you chose predefined "Large", that would be worth investigating.
I choose medium, but in G&K ruleset it worked, sometimes in Vanilla also not worked Sorry i can send the screen record
Pada tanggal Rab, 5 Jul 2023 4.17 PM, SomeTroglodyte < @.***> menulis:
No, really what map size exactly? If you chose custom 300x200 I'd not bother looking farther. But if you chose predefined "Large", that would be worth investigating.
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Well, that's curious. Alpha Frontier comes with a lot of textures, but that should have no relevance for the specific step mentioned in the stack trace. That's internal data, not UI graphics. Even if AF comes with a lot more tile-bound Uniques than vanilla, shouldn't go into the GB range... Or so I would guess.
Anyway, I am sure that cannot be debugged as desktop, so it would be a little harder to debug - and possibly doing so on a virtual device, which I haven't got ready for 'roid 13, wouldn't reproduce either, 'cuz OEM specific OS tweaks...
Thanks for the explanation.
Pada tanggal Rab, 5 Jul 2023 5.03 PM, SomeTroglodyte < @.***> menulis:
Well, that's curious. Alpha Frontier comes with a lot of textures, but that should have no relevance for the specific step mentioned in the stack trace. That's internal data, not UI graphics. Even if AF comes with a lot more tile-bound Uniques than vanilla, shouldn't go into the GB range... Or so I would guess.
Anyway, I am sure that cannot be debugged as desktop, so it would be a little harder to debug - and possibly doing so on a virtual device, which I haven't got ready for 'roid 13, wouldn't reproduce either, 'cuz OEM specific OS tweaks...
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I've been thinking of a way to minimize memory consumption for this exact callstack for a while now
So I'll try to play around with it tomorrow to see if I can get results :D
Another idea - get some of the JVM settings a desktop crash screen would show on top into the 'roid one too. Do we have any idea how Andy sets -Xmx and such?
https://github.com/yairm210/Unciv/assets/128390812/d2ca75ad-2bc7-419b-a9fc-c9ef4a3fa60e
It also happend on Fantasia ruleset I don't know if another ruleset like this, so i think you should check it out
Platform: Android Version: 4.7.6-patch2 (Build 888) Rulesets: [Policy mod, Pix5 Tileset, Civ V - Vanilla, AbsoluteUnitsXL, Extra Buildings, Civ Army Color Style Sheet, Alpha Frontier, Future Expansion, CS Overhaul, Civ6 Stat Icons, Civ V - Gods & Kings, Soviet Union, Fantasia, Better Units and Natural Wonders] Last Screen:
com.unciv.ui.screens.newgamescreen.NewGameScreen
Device Model: SM-A146P API Level: 33
Message: