./classes/WaypointQuadtree/WaypointQuadtree.cpp:{ std::forward_list<WaypointQuadtree*>* nodes = new std::forward_list<WaypointQuadtree*>[Args::numthreads];
./classes/GraphGeneration/HGVertex.cpp: s_vertex_num = new int[Args::numthreads];
./classes/GraphGeneration/HGVertex.cpp: c_vertex_num = new int[Args::numthreads];
./classes/GraphGeneration/HGVertex.cpp: t_vertex_num = new int[Args::numthreads];
./classes/GraphGeneration/HGEdge.cpp: written = new char[Args::numthreads];
./classes/GraphGeneration/HGEdge.cpp: written = new char[Args::numthreads];
./classes/TravelerList/TravelerList.cpp: in_subgraph = new bool[Args::numthreads];
./classes/TravelerList/TravelerList.cpp: traveler_num = new unsigned int[Args::numthreads];
./siteupdate.cpp: list<string>* augment_lists = new list<string>[Args::numthreads];
[ ] Quadtree nodes could be a std::vector. See #160.
[ ] GraphGeneration & TravelerList stuff is mentioned @ #217.
A generalization of #217...
nodes
could be a std::vector. See #160.augment_lists
may perform better as a list, may perform better as a vector.