Closed nmaas87 closed 3 years ago
Try this:
FileUtil.playWavFile("F:\test.wav", null);
Or even better, put the file in your workspace and then use a relative path (relative to the widget's OPI)
FileUtil.playWavFile("test.wav", widget);
btw importPackage
is done automatically for the utils. It's harmless, but you can also get rid of it.
Thank you Fabian. First solution produced a popup with
Play wave file has encountered a problem
An internal error occurred during: "Play wave file".
java.lang.NullPointerException
however, I thought maybe the test wave file is somewhat different, so I downloaded a new one from here: http://horton.com/consulting/portfolio/dwbt/bouncer/media/sample.wav - and I tried it again.
To sum up: a) wav files with too high of a bandwidth will fail, so I changed to using the sample.wav b) I messed up, on Windows you need to use / spaces, i.e.
FileUtil.playWavFile("F:/sample.wav", null);
works,
FileUtil.playWavFile("F:\sample.wav", null);
will fail with the NullPointer
c) using the
FileUtil.playWavFile("sample.wav", widget);
will then also work :)
Thank you very much :)!
I am using Studio 1.5.3 and tried to play a wav file via Javascript. I tried to write something like
but that gave me an "error in your script" - I guess I did something wrong here.
However, I also tried the "Play a wav file on execute" with this Test file: https://www.kozco.com/tech/piano2.wav - but it did not work. It did not show any error, but also I did not hear any sound playing as soon as I clicked.
could you help me out with both?
Thanks a lot :)!