yammytheepic / glidehqplusglitch64

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Super Robot Spirits - unmatch resolution cause display glitches #284

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
When the resolution doesn't match aspect ratio, the display will be incomplete 
and distorted.

image1 resolution (black border on its sides) result in truncated blue fillrect 
in text box(right)

image2 resolution (black border on its top & bottom) result in truncated 
fillrect in text box(bottom)

image3 resolution matches aspect ratio (i.e. no black border) and no truncation 
of blue fillrect in text box

image4 resolution (black border on its sides) result in left black border 
shifted to the centre separating the fire framebuffer effect

image5 resolution matches aspect ratio and fire effect is correctly displayed.

Original issue reported on code.google.com by pokefan0...@gmail.com on 30 Oct 2011 at 11:52

Attachments:

GoogleCodeExporter commented 8 years ago
At the moment, the best solution is to use aspect=2 just like Command&Conquer 
and MIA.
With aspect=2, it will be displayed correctly irregardless of the resolution 
used.

Original comment by pokefan0...@gmail.com on 30 Oct 2011 at 11:57

GoogleCodeExporter commented 8 years ago
This issue was closed by revision r269.

Original comment by gon...@ngs.ru on 2 Dec 2011 at 9:13