Open devpanda0 opened 3 weeks ago
I think a player to player implementation would be better, especially for proximity voice. But if it's possible, both impl design would be appreciated. 🫡
As long as everything is possible with both. Why not
I assume that when you say player to player you mean webrtc, also the audio would be piped to the game audio engine to benefit from the ambient effects
What is the scope of the api ?
Propose an api design A clear and concise description of what you want to happen.
What should it be able to do?
that's all I can think of at the moment :(