Open GoogleCodeExporter opened 9 years ago
Good point, though the 50%/day seems like overkill to me.
Original comment by nova.al...@gmail.com
on 11 May 2008 at 9:37
Partial implementation will be merged alongside issue 11.
Original comment by funnyman3595
on 2 Aug 2008 at 8:48
About 4: I'd certainly take this! It is just a reduction of the initial costs,
so
instead of having to pay for 3 I can pay for 2!
Suicidal: I'd never take this... from, say, 1.5% to 50%? Never!
I like the idea for stasis and sleep, though. Those would be usefull, when I am
in
full retreat to my arctic capsule... though I'd probably just put the arctic
capsule
in stasis, it never contributes much anyway.
Original comment by robertsd...@gmail.com
on 5 Oct 2008 at 9:23
For clarity's sake: At the moment, it's still just Sleep/Active, though that
may be
expanded further by 0.29 release. The partial implementation I spoke of was
giving
this its own GUI element, which tied into the research screen improvements.
Now that
that's in, we can look into including the other states, without causing GUI
clutter.
Overclocking probably needs a higher disincentive, for the reason you
mentioned. A
maintenance increase, for sure, and perhaps a chance of destroying the CPUs (or
the
base, for server time, etc). 1%/day or so should discourage using it
continuously.
Suicidal does exactly what it says. The main use I have in mind is as a decoy.
"Hey, look over at North America! (...because you're paying too much attention
to
the Moon right now)"
Remember that bases in stasis effectively don't exist for purposes of staying
alive.
If you have nothing else left, you're toast. So you could put the time capsule into
stasis, but you'd better take it out if you're down to one other base.
Original comment by funnyman3595
on 6 Oct 2008 at 1:16
Shifting to next release milestone.
Original comment by phil.bor...@gmail.com
on 27 Jan 2009 at 12:36
Stasis seems a bit over-powered to me. Bases should require to be a certain
size to
support it. If you could put three Datacenters (size 1) into Stasis, it'd be
too easy
to take one out and construct another (plus, how would you turn off a Datacenter
without being noticed?).
Suicidal looks unbalanced too. Same basic resolution; the less significant the
base,
the less attention diverted from other continents.
Overclocking should add a possibility of becoming "damaged". In this state, the
base
should essentially be put into Stasis, but the detection chances should remain
unaffected.
IMO, just to keep the game realistic, Sleep should be unchanged, though the name
might need to be changed to "inactive" (in the real world, putting a Datacenter
to
sleep would disconnect human clients) and from hard mode up, it also shouldn't
support the AI. A sixth state named "Stealth" would make more sense for
Funnyman's
suggestion.
Original comment by nofewfudtefcity@gmail.com
on 7 Aug 2009 at 8:13
@funnyman3595: Stasis should only be supported for a base considering that the
AI has
full ownership of the base in question. Logically, a base cannot be fully shut
down
when humans have access, as that alone would cause suspicion.
Sleep could very well be any base that is idle (i.e. contributing to the CPU
Pool).
This would only be an automatic thing, not user-initiated directly. In this
sense,
computers in idle reduce detection, but also not doing anything *at all* (i.e.
not
doing a job or maintaining bases). This could also be considered as computers
not
doing anything, but are ready to work at a nanosecond's notice. Location wise,
this
could be used for every base.
Active is for a base maintaining other base(s) or itself, working a job, or
researching. All bases can do it, regardless of location and type.
Overclocked should cause a detection chance increase, but, if the entire base
is used
with humans in conjunction with the AI, then the detection chance would
increase
more. Also, I agree with nofewfudtefcity that overclocking could damage or
destroy
the base. Repair could cost money or CPU to repair. If the base is really
owned by
humans, then there could also be a big fine, or the owner could sue you (bad if
you
control no human-looking robots).
Suicidal has to have a moderately strong disincentive. It should be that it
causes
the base to run itself into the ground within 36 hours, if the suspicious
people
(rate should be +15% - +20%) don't find it first.
I also believe that there should be a "Decoy" state... a 100% chance of
detection for
the individual base, detection rate +5% or +10% for other bases in the same
sector,
but reduces the detection in all other locations to zero. The detection rates
normalize after about a week.
Original comment by Avaera8820
on 13 Oct 2009 at 7:05
Original issue reported on code.google.com by
funnyman3595
on 5 May 2008 at 7:13