Closed kerimdeveci closed 1 year ago
When are you going to fix this?
Hi! We're looking into this problem. Can you please specify the version of YandexMobileAds and AppLovinMediationYandexAdapter used in the project?
@mobile-ads-github Hi,
@uchar , workaround for unity using post process script
project.SetBuildProperty(mainTargetGuid, "GENERATE_INFOPLIST_FILE", "NO");
@kerimdeveci Thank you!
Solution based on your advice: https://github.com/AppLovin/AppLovin-MAX-Unity-Plugin/issues/225#issuecomment-1473885462
Добрый день!Ваше письмо получено и зарегистрировано под уникальным номером № 25152305. Ответ обязательно будет предоставлен, пожалуйста, ожидайте.Просим Вас не отправлять повторное письмо по данному вопросу - оно будет считаться новой заявкой и может быть обработано позднее.Помощь сервиса: https://yandex.ru/support/direct/?from=email--С уважением,Отдел клиентского сервисател.: 8 800 234-24-80 (звонок из регионов России бесплатный)тел.: +7 495 739-37-77 10.07.2023, 18:19, "mobile-ads-github" @.***>: Closed #142 as completed.
—Reply to this email directly, view it on GitHub, or unsubscribe.You are receiving this because you are subscribed to this thread.Message ID: @.***>
We are using this SDK with Unity plugin through Applovin, AppLovinMediationYandexAdapter adds YandexMobileAds library to the project as a dependency on the Xcode side, this library sets the build settings named
GENERATE_INFOPLIST_FILE
toYES
in the cocoapod settings, this causes the Info.plist already created in the project to be override with the existing Xcode build settings. Since the version strings are only transferred to the Info.plist file during Unity build in the project. it behaves as if no version has been set, For this reason, GENERATE_INFOPLIST_FILE settings should be removed