D3D11 devices support different formats based on the devices' capabilities. For
example, higher feature levels support new formats, DXGI1.2 enables new
formats, formats such as BGRA4444 are optional etc.
ANGLE should use these formats if they're available, but fall back to other
formats if they're not.
Original issue reported on code.google.com by aukin...@microsoft.com on 13 May 2015 at 8:36
Original issue reported on code.google.com by
aukin...@microsoft.com
on 13 May 2015 at 8:36