yangqiaosheng / angleproject

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Dynamically choose DXGI texture formats based on D3D11 device capabilities #1002

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
D3D11 devices support different formats based on the devices' capabilities. For 
example, higher feature levels support new formats, DXGI1.2 enables new 
formats, formats such as BGRA4444 are optional etc.

ANGLE should use these formats if they're available, but fall back to other 
formats if they're not.

Original issue reported on code.google.com by aukin...@microsoft.com on 13 May 2015 at 8:36