Some built-in matrix functions (outerProduct, transpose, determinant and
inverse) are currently not supported by ANGLE. New variations of matrixCompMult
are also added in ESSL3.
Implementing these seems to require emulation of outerProduct and inverse on
Direct3D, since they're not natively supported in HLSL. outerProduct can be
implemented with the combination of mul() and vector-to-matrix cast, inverse is
obviously a lot more involved.
Original issue reported on code.google.com by oetu...@nvidia.com on 30 Dec 2014 at 3:05
Original issue reported on code.google.com by
oetu...@nvidia.com
on 30 Dec 2014 at 3:05