Open GoogleCodeExporter opened 9 years ago
Some of the pack/unpack functions are not supported natively on OpenGL <= 4.1
either. So they will have to be emulated there.
Original comment by oetu...@nvidia.com
on 8 Jan 2015 at 5:18
Project: angle/angle
Branch : master
Author : Olli Etuaho <oetuaho@nvidia.com>
Commit : 8efc5ad57214e504f61dc0dc817b3d33a05e1b64
Code-Review 0 : Nicolas Capens, Olli Etuaho, Zhenyao Mo
Code-Review +2: Jamie Madill
Verified 0 : Jamie Madill, Nicolas Capens, Zhenyao Mo
Verified +1: Olli Etuaho
Commit Queue : Chumped
Change-Id : I2d552e9cdb41f7d8ddfee7b0249a99d629a6d7d7
Reviewed-at : https://chromium-review.googlesource.com/255471
Initialize BuiltInFunctionEmulator outside Compiler
This moves GLSL output specific code from the Compiler class to the
GLSL/ESSL translators.
BUG=angleproject:865
src/compiler/translator/BuiltInFunctionEmulator.cpp
src/compiler/translator/BuiltInFunctionEmulator.h
src/compiler/translator/BuiltInFunctionEmulatorGLSL.cpp
src/compiler/translator/BuiltInFunctionEmulatorGLSL.h
src/compiler/translator/BuiltInFunctionEmulatorHLSL.cpp
src/compiler/translator/BuiltInFunctionEmulatorHLSL.h
src/compiler/translator/Compiler.cpp
src/compiler/translator/Compiler.h
src/compiler/translator/OutputHLSL.cpp
src/compiler/translator/OutputHLSL.h
src/compiler/translator/TranslatorESSL.cpp
src/compiler/translator/TranslatorESSL.h
src/compiler/translator/TranslatorGLSL.cpp
src/compiler/translator/TranslatorGLSL.h
Original comment by bugdroid1@chromium.org
on 5 Mar 2015 at 6:52
Project: angle/angle
Branch : master
Author : Olli Etuaho <oetuaho@nvidia.com>
Commit : 51585037099114b9b75259b58eb9da6349f30385
Code-Review 0 : Nicolas Capens, Olli Etuaho
Code-Review +1: Jamie Madill
Code-Review +2: Zhenyao Mo
Verified 0 : Jamie Madill, Nicolas Capens, Zhenyao Mo
Verified +1: Olli Etuaho
Commit Queue : Chumped
Change-Id : Idf7854c2b5323609880b527ed806440dcc8ac091
Reviewed-at : https://chromium-review.googlesource.com/256365
Remove unnecessary ifdef APPLE from built-in emulation
The emulation is already toggled by a compilation flag, so having it
behind an ifdef only adds unnecessary complexity, particularly when
testing changes to the emulation code.
BUG=angleproject:865
src/compiler/translator/BuiltInFunctionEmulatorGLSL.cpp
Original comment by bugdroid1@chromium.org
on 6 Mar 2015 at 8:52
Project: angle/angle
Branch : master
Author : Olli Etuaho <oetuaho@nvidia.com>
Commit : 5e5c826c8c9a37152e169e855ea44b3af0dae668
Code-Review 0 : Geoff Lang, Olli Etuaho
Code-Review +1: Jamie Madill
Code-Review +2: Nicolas Capens
Verified 0 : Geoff Lang, Jamie Madill, Nicolas Capens
Verified +1: Olli Etuaho
Commit Queue : Chumped
Change-Id : Idf243b483f7b5edfcb54de2755af11e17c3756d3
Reviewed-at : https://chromium-review.googlesource.com/262413
Fix float-int conversion return type precision tracking
Float-int conversion functions are defined to always return highp values.
BUG=angleproject:865
TEST=angle_unittests
src/compiler/translator/Intermediate.cpp
src/tests/compiler_tests/TypeTracking_test.cpp
Original comment by bugdroid1@chromium.org
on 29 Mar 2015 at 9:16
Original issue reported on code.google.com by
oetu...@nvidia.com
on 8 Jan 2015 at 2:32