Open GoogleCodeExporter opened 9 years ago
Project: angle/angle
Branch : master
Author : Olli Etuaho <oetuaho@nvidia.com>
Commit : 47fd36a70cf5989e2e602b61ca56962913f06d04
Code-Review 0 : Nicolas Capens, Olli Etuaho
Code-Review +1: Zhenyao Mo
Code-Review +2: Jamie Madill
Verified 0 : Jamie Madill, Nicolas Capens, Zhenyao Mo
Verified +1: Olli Etuaho
Commit Queue : Chumped
Change-Id : Idb2de927d872e46210d71cf6de06a6f8c1fc5da1
Reviewed-at : https://chromium-review.googlesource.com/260803
Move some validation from IntermBinary::promote to ParseContext
This makes the role of promote() in the system clearer and helps to make
the code more understandable, since more of the checks are in the same
logical place.
BUG=angleproject:952
TEST=angle_unittests, WebGL conformance tests
src/compiler/translator/IntermNode.cpp
src/compiler/translator/ParseContext.cpp
src/compiler/translator/ParseContext.h
Original comment by bugdroid1@chromium.org
on 20 Mar 2015 at 6:11
Project: angle/angle
Branch : master
Author : Olli Etuaho <oetuaho@nvidia.com>
Commit : 69c11b5dfccf7883f59e2a5eea86625b1a23d38a
Code-Review 0 : Geoff Lang, Olli Etuaho
Code-Review +1: Jamie Madill
Code-Review +2: Nicolas Capens
Verified 0 : Geoff Lang, Jamie Madill, Nicolas Capens
Verified +1: Olli Etuaho
Commit Queue : Chumped
Change-Id : Ie90697641fabb2a837ccc4571a93616d63ea64e6
Reviewed-at : https://chromium-review.googlesource.com/262414
Move validation from Intermediate::addUnaryMath to ParseContext
Intermediate should only have logic for creating node objects, validation
of parameter types belongs in ParseContext.
BUG=angleproject:952
TEST=angle_unittests, WebGL conformance tests
src/compiler/translator/Intermediate.cpp
src/compiler/translator/Intermediate.h
src/compiler/translator/ParseContext.cpp
src/compiler/translator/ParseContext.h
Original comment by bugdroid1@chromium.org
on 30 Mar 2015 at 3:27
Project: angle/angle
Branch : master
Author : Olli Etuaho <oetuaho@nvidia.com>
Commit : f6c694bceaabf69782d50592c43103a4a5a1ad66
Code-Review 0 : Nicolas Capens, Olli Etuaho
Code-Review +1: Jamie Madill
Code-Review +2: Geoff Lang
Verified 0 : Geoff Lang, Jamie Madill, Nicolas Capens
Verified +1: Olli Etuaho
Commit Queue : Chumped
Change-Id : I19bd8d53029e24f734c9436eceb446b37e7fcf26
Reviewed-at : https://chromium-review.googlesource.com/262416
Assign built-in function return type in promote()
This finishes the refactoring of unary math operation handling so that
IntermUnary::promote has the complete code for setting the return type of
the node.
BUG=angleproject:952
TEST=angle_unittests, WebGL conformance tests
src/compiler/translator/IntermNode.cpp
src/compiler/translator/IntermNode.h
src/compiler/translator/Intermediate.cpp
src/compiler/translator/Intermediate.h
src/compiler/translator/ParseContext.cpp
src/compiler/translator/ParseContext.h
Original comment by bugdroid1@chromium.org
on 2 Apr 2015 at 4:00
Project: angle/angle
Branch : master
Author : Olli Etuaho <oetuaho@nvidia.com>
Commit : dca3e796d1ca46692090a6dfd27432722504af9c
Code-Review 0 : Nicolas Capens, Olli Etuaho
Code-Review +1: Jamie Madill
Code-Review +2: Geoff Lang
Verified 0 : Geoff Lang, Jamie Madill, Nicolas Capens
Verified +1: Olli Etuaho
Commit Queue : Chumped
Change-Id : I9f5a0abb6434ad2730441ea9199ec3f5382ebcda
Reviewed-at : https://chromium-review.googlesource.com/262415
Refactor unary math operator handling to clarify responsibilities
Shuffle the code around so that each part has a clear responsibility:
IntermUnary::promote is responsible for setting the return type of the
node, Intermediate::addUnaryMath is responsible for creating the node
object, and ParseContext::createUnaryMath is responsible for validating
the operand type.
This removes duplicated bool type check for logical not.
BUG=angleproject:952
TEST=angle_unittests, WebGL conformance tests
src/compiler/translator/IntermNode.cpp
src/compiler/translator/IntermNode.h
src/compiler/translator/Intermediate.cpp
src/compiler/translator/ParseContext.cpp
Original comment by bugdroid1@chromium.org
on 2 Apr 2015 at 4:00
Original issue reported on code.google.com by
oetu...@nvidia.com
on 19 Mar 2015 at 12:21