We could optimally keep the physical D3D buffers around, and only invalidate
the data. This way, we could avoid re-creating new D3D objects every time we
upload new data.
Original issue reported on code.google.com by jmad...@chromium.org on 15 Apr 2015 at 5:59
Original issue reported on code.google.com by
jmad...@chromium.org
on 15 Apr 2015 at 5:59