Closed UsainSrht closed 2 years ago
Thanks for your report, it is now deprecated and marked for removal in 1.20.
Thanks for your report, it is now deprecated and marked for removal in 1.20.
Okay but how can I give damage to the players who are outside of the border?
As already said in #59 you need to handle the calculation yourself.
As already said in #59 you need to handle the calculation yourself.
Yes, but I've tried to handle you can see in the video but isInBounds return true even if you're outside how can I do the calculation?
As already said in #59 you need to handle the calculation yourself.
Yes, but I've tried to handle you can see in the video but isInBounds return true even if you're outside how can I do the calculation?
You're shrinking the border. No my problem. Methods are deprecated now.
The persistence in the Player was only intended to easily apply the previously set player border when rejoining.
Your use case isn't covered by this api. You need to interpolate the stuff yourself.
old_size - ( ((old_size - new_size) / max_time) * time_passed)
Describe the bug isInBounds condition return true when you're not
To Reproduce lerp the player's border use isInBounds condition
Expected behavior return false when outside
https://user-images.githubusercontent.com/59025999/146036813-50f4f90a-5d4a-4779-b19b-59ccc115beec.mp4
booleans in the chat is isInBounds condition of player's location
Additional context May be you can add your own damage system to the API??? It would be awesome