I downloaded the example, and test the example on wechat-miniprogram in ios + android device,
when I enter the page named " OrbitControl 立方" , everything is ok if I use iphone , but if I use android phone,I can not see anything, I have try to modify some code in the example, when I change the BoxBufferGeometry to a CubeGeometry without any texture,I can see the mesh, I also add some code seems not important, like add an ambientLight or a pointlight, these operation run evently success.
so I think maybe the probleam is the approach of texture using in android phont.
I downloaded the example, and test the example on wechat-miniprogram in ios + android device, when I enter the page named " OrbitControl 立方" , everything is ok if I use iphone , but if I use android phone,I can not see anything, I have try to modify some code in the example, when I change the BoxBufferGeometry to a CubeGeometry without any texture,I can see the mesh, I also add some code seems not important, like add an ambientLight or a pointlight, these operation run evently success. so I think maybe the probleam is the approach of texture using in android phont.