Open chanfort opened 1 year ago
I have the same thing. I want to look into it now but I'm fairly new to Godot so dunno how much I can do. I can confirm it works fine in Godot v3.5.2. I probably start by updatng the blender addon so the addon works wth blender 4.1 >=.
I got it working in Godot 4, I will come back to it a.s.a.p.
Any updates on this issue? Ive been trying to run it on godot 4
For anyone stumbling on this issue. The texture compression on the offset image was causing this issue for me, changing the import setting for a lossless compression fixed it for me.
I was wondering if anyone was able to upgrade this project to Godot 4? When I upgraded I see major issues coming from
vertex()
function as various triangles are clipping through when vertex offset is being used.Here I inlcude a short video about how it looks like when importing and setting just a single character in the scene. I also include the project zip file here as well. In Godot 3.5.1 the shadermaterial works like a charm so it's just Godot 4.0 that changed signifficantly.
There are other issues, like hint_albedo which got renamed but I managed to find out on the web some answers. So it's mainly vertex offset changes which worries me.
https://user-images.githubusercontent.com/15820119/222979301-572590a9-8250-4e30-9175-ecaeb66b347c.mov
vat_demo_4_0.zip