yaoling1997 / GT-ToneMapping

Unity shader implementation of Gran Turismo Tonemapping.
MIT License
58 stars 7 forks source link

关于GT公式内L1作用的 #1

Open 007havegone opened 1 year ago

007havegone commented 1 year ago

看shader中,计算出了L1,但没有使用。冗余的吗还是?

yaoling1997 commented 1 year ago

腾讯官方:您的信件已被成功接收~

yaoling1997 commented 1 year ago

看shader中,计算出了L1,但没有使用。冗余的吗还是?

是的没用,只是照抄https://www.desmos.com/calculator/gslcdxvipg?lang=zh-CN里的公式

007havegone commented 1 year ago

看shader中,计算出了L1,但没有使用。冗余的吗还是?

是的没用,只是照抄https://www.desmos.com/calculator/gslcdxvipg?lang=zh-CN里的公式

了解,我也看到他给的公式也没用到,不知道是否有笔误?

yaoling1997 commented 1 year ago

看shader中,计算出了L1,但没有使用。冗余的吗还是?

是的没用,只是照抄https://www.desmos.com/calculator/gslcdxvipg?lang=zh-CN里的公式

了解,我也看到他给的公式也没用到,不知道是否有笔误?

俺只是把公式抄了一遍,没有仔细推敲其中的原理... 不过测了一下曲线确实长这样就没管了😶‍🌫️

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