Open GoogleCodeExporter opened 9 years ago
I forgot the attachment.
Original comment by marndt@final-memory.org
on 4 Aug 2012 at 5:18
Attachments:
Should not be too hard to do.
Both loading and saving are going to be lossy operations with this one...
Original comment by pulkoma...@gmail.com
on 14 Aug 2012 at 8:05
The original program handles 32k (15bit) color images. Images that use it to
its full potential (gradients, transparency, antialias) will lose a lot when
converted to 256 colors in Grafx2.
Original comment by yrizoud
on 15 Aug 2012 at 1:23
I am fully aware of the information loss during the conversion!
The main idea is to be able to draw more easily from within GrafX2 and export
later to .GOD as that original paint package has a bit awkward GUI.
Esp Sprite/block/tile editing normally won't make use of full 16bit color space
anyway.
The color loss can be compensated in the end by combining multiple GOD files
with different 256 color palettes into a larger one.
Regards,
Simon Sunnyboy / Paradize
Original comment by marndt@final-memory.org
on 15 Aug 2012 at 3:46
Original comment by pulkoma...@gmail.com
on 6 Oct 2012 at 6:57
Original issue reported on code.google.com by
marndt@final-memory.org
on 4 Aug 2012 at 5:15