Open shadow-nero opened 9 months ago
Hey. I've got no idea about the opcodes, sadly. I haven't looked that far into the format. All I know is that there's the opcodes section and text section, that's kind of it.
You basically have 2 options here:
Sorry I can't be of more help
I know it's been a while since the project reached its end, and looking at the title you might think that I want you to port the Vita version to PSP, but that's not it. I would like to know more about the game's scripts (.dat) and how their opcodes work, even though both games use a "different" engine, the Vita version uses an updated version of the PSP version, i.e. it is possible to make a Port to the version of PSP, not putting the .dat in the PSP version because these small differences can cause the game to crash, but passing each text and each respective opcode until both versions were extremely similar That said, what are the opcodes in .dat files? In addition to the text offsets, for now I've only been able to find the opcode for the background image, which is already incredible but still not enough to bring this game to the PSP