The issue is actually in the SDK Base 2013 Multiplayer code which is easily fixed by removing one #ifdef HL2MP or using sv_test_scripted_sequences 1 There is slightly more overhead with sv_test_scripted_sequences 1 instead of the simple fix in the code, but this will still work.
Ep2_outland_02
Ep2_outland_06a
The issue is actually in the SDK Base 2013 Multiplayer code which is easily fixed by removing one #ifdef HL2MP or using sv_test_scripted_sequences 1 There is slightly more overhead with sv_test_scripted_sequences 1 instead of the simple fix in the code, but this will still work.