Closed andrewspalato closed 4 years ago
I'll try to reproduce the issue by calling Debug.Log in a separate thread, as soon as possible.
Can you unzip the attached archive and import the unitypackage inside it to your project? I've updated the plugin and would appreciate it if you could give it a shot before I release the update publicly.
Thanks! This works but adding static commands will not work in a build from my test.
Do you mean the ConsoleMethod attribute? Did it work properly for the previous version? What are your build settings, e.g. IL2CPP, .NET 4.5, ProGuard minification and etc.?
IL2CPP .NET 4.5 Proguard Minify (using user proguard)
LogAllCommands and LogSystemInfo does not exist in DebugLogConsole.
This release should fix it: IngameDebugConsole.zip
@yasirkula Thank you! Commands work, debug logs also work async. All works with Proguard enabled too.
Hello, @yasirkula really love the UnityIngameDebugConsole and your awesome unity plugins, works great, but I have found that logs do not appear in the console if we are using asynchronous callbacks, is there a way to make these visible?
An example of this is using Firebase storage and their ContinueWith() Task callbacks.
The logs appear in adb logcat fine, but I would also like to see them inside the in game console too.