Closed ImanCol closed 1 year ago
If I assign the IngameDebugConsole prefab to the level_island scene, it works when it returns to main_menu, which doesn't have it.
I'd recommend you to deactivate IngameDebugConsole prefab's Event System child object and put an Event System to those scenes manually if one doesn't exist.
I am using UnityIngameDebugConsole with BoatAttack project and running on Nintendo Switch.
When I load a different scene where I have assigned the prefab, the entire interface (touch) is disabled so I cannot close or open the console, as well as move around the game interface.
This only happens during a race or demo. In the demo it automatically returns to the Menu at the end of the race and the interface works again.
I have placed the IngameDebugConsole prefab in the "main_menu" scene when executed it scrolls as a child_object inside a temporary scene called DontDestroyOnLoad and is still present when another scene loads so I think it is not necessary to place the IngameDebugConsole prefab inside the scene another scene like level_Island.
When running it inside the Engine it still works correctly when loading another scene, only when I compile it on Switch the whole interface freezes when loading another scene where the IngameDebugConsole prefab had been assigned.
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