Closed HyagoOliveira closed 1 year ago
Thank you for the PR! I don't want to add Input System as a referenced assembly at the moment because it will cause compiler errors on older Unity versions (optional assembly references weren't a thing on older Unity versions). People who'd like Input System support can add your branch instead of mine as a package.
By adding a reference for
Unity.InputSystem
package, the plugin can be installed as a package.What I changed:
IngameDebugConsole.Runtime
file, I added a reference to Input System package