Closed tehmaestro closed 6 years ago
If you are testing your app on an old-ish device, can you also test on a more powerful device? See:
NOTE: On Android platform, if device runs out of memory while running the Unity activity, the Ionic activity is stopped and then automatically restarted by Android OS upon returning to Ionic from Unity. In that case, unfortunately, onReturnedToIonicCallback can not be called.
No, it is a Samsung Galaxy S8. So I just created an empty native android app, super simple app, and the same thing happens. When the Unity Activity is closed, the whole app closes after a couple of seconds. It seems that Unity is destroying not only the currentActivity, but also the parent? Info here: https://medium.com/@davidbeloosesky/embedded-unity-within-android-app-7061f4f473a at step 8
As long as you are using IonicComms.FinishActivity instead of Application.Quit, Ionic activity should stay intact. At least that was the case for several test devices that I've used. However, I didn't get a chance to test it on an S8 yet.
I'm actually stopping the Unity Activity from Javascript, added a new stop method. I will return with an answer if I find a fix.
If you want to stop the Unity activity from your Ionic code, then I'd suggest the following method:
First, add the following function to IonicComms.cs:
public void ForceQuit( string message )
{
IonicComms.FinishActivity();
}
Then, call the following function in your Ionic code to stop the Unity activity:
unityARCaller.sendMessage( "ForceQuit", "" );
Hi, so I just realized I was chasing after a solution you already had in place in your plugin. I'm talking about the android:process
directive. Unfortunately, this makes my code break while using GoogleSpeechRecognition
, something about binder
.. I don't know.
Anyway, yes, your plugin does work without closing the webview. But the magic happens while using the android:process
attribute.
Thanks. I don't know what to do about the other issue with the IBinder though ..
Hi, I'm trying to integrate your plugin with a plain cordova app. I successfully managed to start the Unity Activity, but once
finish
is called, the main cordova activity is restarted. Am I missing something? Thank you.I also do not get the
onActivityResult
callback.