Closed camin153 closed 7 years ago
Delete or put in comment the lines where UnitySetGraphicsDevice and UnityRenderEvent are used. It seems they're not necessary.
Look at this link: https://github.com/yasirkula/UnityIonicIntegration/issues/2
I try it, but it show only black screen. it didn't show even power by Unity screen.
Just to make sure, you are trying to integrate a scene without using Vuforia right ?
Do you have something written in your log when you try to go into your unity view ?
I am planning to test the plugin without Vuforia myself next week. Until then, I hope you can solve this issue on your own.
I'm so sorry. It's my mistake in Ionic project. After I comment line of code in AppDelegate that have UnitySetGraphicsDevice and UnityRenderEvent. It works.
Thank you so much.
I try to follow instruction for iOS. After I build project I recieve this error.
Undefined symbols for architecture arm64: "_UnitySetGraphicsDevice", referenced from: -[AppDelegate shouldAttachRenderDelegate] in AppDelegate.o "_UnityRenderEvent", referenced from: -[AppDelegate shouldAttachRenderDelegate] in AppDelegate.o ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation)
Do you have any suggestion?