Open 414726193 opened 1 month ago
NativeGallery doesn't provide a way to do that. You could try some hardcoded paths (e.g. "storage/emulated/0/DCIM") and see if you can access images under it via System.IO APIs. You'll most likely need permission to do so, NativeGallery.RequestPermissionAsync could be used for that.
Is there a way to browse and select images within Unity using UGUI without calling the native Android gallery? Because the method of calling the native gallery does not work in VR.