Open karadot opened 2 years ago
Can you assign the texture (ss) to a RawImage to verify that the problem doesn't originate from the Texture itself? Can you also put a Debug.Log inside SetCallback and verify that it isn't called? Can you also check for any error logs?
I can verify SetCallback not working because I set shareResult in it, and wait it for it to became true. I tried app on IPhone SE, it worked correctly. I will assign texture to RawImage when I return to working on project, and let you know.
Thank you. Regardless, please add a Debug.Log to SetCallback, thanks!
Attached file on some ios devices shown as gray textures(13 Pro Max, X) and callback not working (X)
Reproduction steps Used code block for save:
Platform specs
Please provide the following info if this is a Unity 3D repository.