Closed LivioWW6 closed 4 years ago
The mime parameter isn't used in iOS, so I'm surprised to hear that. Maybe some other tweak have fixed this issue and coincidentally you have set the mime parameter to null at the same time?
Yes fixed with null. Included code example for you to include in documention.Gave 5 star review.Excellent tool and easy and clean.ThanxRealworldAdventures.com305.903.1732 -------- Original message --------From: Süleyman Yasir KULA notifications@github.com Date: 4/29/20 4:10 AM (GMT-05:00) To: yasirkula/UnityNativeShare UnityNativeShare@noreply.github.com Cc: worldwideinfo6 worldwideinfo6@gmail.com, Author author@noreply.github.com Subject: Re: [yasirkula/UnityNativeShare] Attach multiple csv files - xCode error - Fixed (#73) The mime parameter isn't used in iOS, so I'm surprised to hear that. Maybe some other tweak have fixed this issue and coincidentally you have set the mime parameter to null at the same time?
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Thank you for the review but as I said, the mime parameter isn't used on iOS. No matter what mime you pass, it won't affect the outcome on iOS. Most probably, another tweak you've made has resolved the issue.
hi
Yes, looks like you are correct. I added back the "text/csv" and did an iOS rebuild and this time xCode worked fine. So it must have been something else that I fixed without knowing.
Thanx
On Wed, Apr 29, 2020 at 11:28 AM Süleyman Yasir KULA < notifications@github.com> wrote:
Thank you for the review but as I said, the mime parameter isn't used on iOS. No matter what mime you pass, it won't affect the outcome on iOS. Most probably, another tweak you've made has resolved the issue.
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/yasirkula/UnityNativeShare/issues/73#issuecomment-621285989, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABOSPQQGPDNPKJAE7K6YVYDRPBBRLANCNFSM4MTJLQIQ .
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Glad the issue is resolved anyways 😄
Very good and simple tool. I just needed to export csv files that my educational game builds to store level times and other data. Doc's and examples are a bit thin but figured it all out in about an hour. Note that when I put mime type (text/csv) xCode gave an error due to a missing stringtype.mm file. FIXED this by using 'null' and letting the tool figure out the file type. It worked.
Here is part of the code to include in the docs. public string[] ListFiles = new string[4]; //I have 4 file paths
void Start() { VerifyCSVfiles(); //verify or build all CSV files-not shown //this also assigns the four file paths }
public void ShareButtonFile() { StartCoroutine(FileShare()); }
public void VerifyCSVfiles() {//verify files and get paths to each ..code not included } //just in case you are wondering about iOS vs Android file paths, this is called from the VerifyCSVfiles() method
string GetFilePath() { return GetDirectoryPath() + "/" + reportFileName; } string GetDirectoryPath() //iOS & android don't need the
//reportDirectoryName {
if UNITY_EDITOR