Closed agandia closed 5 years ago
There is not much use for multi selection in RuntimeHierarchy since RuntimeInspector doesn't support exposing multiple objects at once, so I'm not planning to add this feature at the moment.
Thank you for the quick response. I will try to fiddle around, see if I can get at least the Hierarchy to show multiple selected objects.
Feature added in https://github.com/yasirkula/UnityRuntimeInspector/commit/52a8a2548e4daf5dac3c6aa1a624e610699f5491. Note that only RuntimeHierarchy supports multi-selection.
Do you have any plans to make the inspector support it as well? :)
I don't have the courage to do it in the short term 😂
Hi, First impressive plugin you made, congratulations.
I am working on a pseudoeditor within Unity's editor, including the cross referencing feature of clicking one object on the scene and having it selected on the hierarchy and vice-versa (hierarchy to scene). That much I managed to do. Now I am stuck with multiple selections, I dug a bit around RuntimeHierarchy currentSelection and I found out that UnityEditor.Selection.activeTransform does not handle Transform arrays but I could, in theory, use UnityEditor.Selection.objects, I am just running into a bunch of nullreferenceexceptions while adapting the code.
Is this a feature you considered in the past? can it be done? I could use some insight on how to do it.