Closed Bit00009 closed 3 years ago
Hi,
1-3)
You can register to the GameObjectFilter delegate of the hierarchy to hide some objects from the hierarchy (or, you can add those objects to RuntimeInspectorUtils.IgnoredTransformsInHierarchy and they will be hidden from all hierarchies; just make sure to remove them from this HashSet before they are destroyed)
2) First, you should disable RuntimeHierarchy's Expose Unity Scenes and Expose Dont Destroy On Load Scene properties. Then, you can simply add a PseudoSceneSourceTransform component to MyScene
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Wow, I'm impressed.
Hello @yasirkula Your assets are very great and I'm sad I found them so late... There's 3 things I want to know how to perform in your library : 1- How can I hide some certain objects from Hierarchy?
2- How can I change the Hierarchy root to a certain object, I mean imagine I have a object named3- How can I filter objects using their layer id? ( I believe this question has the same answer of 1 )MyScene
and all of my visual objects are children of it. Now I want to show only children of MyScene in Hierarchy view instead of Scene. I know it's possible using current Expose Scene option but I want to do it as multiple roots.Regards, Ultran