Closed Bit00009 closed 3 years ago
Thanks! Should I do this for all the parameters? I know unity has something as [Preserve] attribute but anyway I can apply it to Light Object?
Or you could check this out: https://usingtheirs.github.io/2018/10/29/Preserving-Unity-Engine-Classes-against-IL2CPP-Byte-Code-Stripping/
Hello yasirkula, I just noticed UnityRuntimeInspector doesn't work properly with IL2CPP build. For an example In unity editor I have a light in the scene, when I select the light in inspector all of light component parameters are exposed, color ,intensity and etc. But in IL2CPP build the only thing gets exposed is Enabled and Bake Index. I guess it's because you use .net reflection to extract fields but when it gets converted to C++ it can't be working the same way. Do you have any solution for this or do you have plans to support IL2CPP as well?
Regards, Ultran