Closed bleppie closed 4 years ago
Hi!
In general, I usually don't navigate around user interfaces via keyboard and probably most users stick with a mouse, as well. But feel free to implement it via the first approach. I don't remember where PointerEventListener is used, so the second approach may have undesired effects. I can't promise that I'll merge your implementation with the main branch, though; hope you don't mind.
Best, Suleyman
Thanks for the quick response and advice.
I use Unity for large projection installations, and I find it easier to use a wireless keyboard while walking around making adjustments rather than a mouse (or trackpad) to first select the input field and then switch to keyboard to enter new values.
I'll go ahead and implement it, and of course it's up to you if you merge or not!
Cheers, B
Decided not to add this feature to the plugin. Thanks for the feedback, though!
Hi, fantastic Unity asset!
I would like be able to navigate around the Inspector and Hierarchy using a keyboard. It's fairly easy to add this using Unity's Selectable classes, but the ExpandableInspectorField isn't Selectable, so there isn't a way to navigate to it and expand/collapse it. I'm happy to implement this if you think it's a good idea, and believe there are two ways to do it:
Thoughts?
Cheers, Brian