Open ReDarkTechnology opened 1 month ago
Yes this is a known issue. To avoid this issue, at each RuntimeHierarchy refresh, each Transform with children must iterate over all of their children to see if all of them are filtered out. For Transforms with lots of children, my initial assumption is that that'll take considerable amount of time. If you have any ideas, please let me know.
Description of the bug
I used the GameObjectFilter feature in RuntimeHierarchy to hide billboard objects with this script
But it still shows the collapse and decollapse icon
Reproduction steps
Platform specs
Please provide the following info if this is a Unity 3D repository.
Additional info No log.