This change simply replaces the custom PointerEventListener in ExpandableInspectorField from a custom PointerEventListener to a Button. This will allow users to write their own keyboard controls to navigate around the RuntimeInspector.
I changed a few prefabs, and used Unity 2018.2.14.f1
This change simply replaces the custom PointerEventListener in ExpandableInspectorField from a custom PointerEventListener to a Button. This will allow users to write their own keyboard controls to navigate around the RuntimeInspector.
I changed a few prefabs, and used Unity 2018.2.14.f1
Closes #5 .