Closed apvBri closed 1 year ago
Hmm, it's actually possible that the "Browse..." button is getting clicked but it doesn't work and doesn't provide visual feedback. For example, inside FileBrowserItem.OnPointerClick function, can you call nameText.enabled = false;
and see if clicking "Browse..." hides its text? If that's the case, can you check logcat for error messages when clicking the "Browse..." button?
Hi, I tried your code snippet and it doesn't hide the "Browse" text in the file window.
public void OnPointerClick(PointerEventData eventData) {
if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL || UNITY_WSA || UNITY_WSA_10_0
if (eventData.button == PointerEventData.InputButton.Middle) return; else if (eventData.button == PointerEventData.InputButton.Right) { // First, select the item if (!isSelected) { prevClickTime = 0f; fileBrowser.OnItemSelected(this, false); }
//Then, show the context menu fileBrowser.OnContextMenuTriggered(eventData.position); return; }
endif
//test what happens if clicking "Browse" button nameText.enabled = false; // if (Time.realtimeSinceStartup - prevClickTime < DOUBLE_CLICK_TIME) { prevClickTime = 0f; fileBrowser.OnItemSelected(this, true); } else { prevClickTime = Time.realtimeSinceStartup; fileBrowser.OnItemSelected(this, false); } }
Did you see any logs at all when pressing the Browse... button?
Did you see any logs at all when pressing the Browse... button?
A lot of logs passed by, but I couldn't tell what to look for. As I pressed "Browse", I couldn't pick out anything particular or that looked relevant. I tried copying the feed from my Command Prompt into a Notepad file and searching for "error" and I found tracking errors, but nothing that looked relevant.
Which VR input plugin are you using? If you put a UI-Button inside SimpleFileBrowserCanvas, can you press it?
Which VR input plugin are you using? If you put a UI-Button inside SimpleFileBrowserCanvas, can you press it?
I'm using the Oculus/OVR Input plugin.
As for buttons:
It depends. If A button is on the left side of the page (like for the "Test 1" button below), then the button doesn't register. But the button on the right side of the file browser window ("Test 2") works.
But if I move both buttons to the right side of the window, they work.
That's super strange, some UI element might be eating all inputs including "Browse..."s input. Maybe this UI object or an invisible UI object:
Can you move the FileBrowser to some other location via its title bar (drag&drop) and try again? I hope this works.
That's super strange, some UI element might be eating all inputs including "Browse..."s input. Maybe this UI object or an invisible UI object:
Can you move the FileBrowser to some other location via its title bar (drag&drop) and try again? I hope this works.
Actually, I got it working. It was as simple as the SimpleFileBrowserWindow's RecTransform values being shaped too small for the active area. I must have changed the size of the canvas at some point.
Thanks a lot!
I'm having an issue where I can't select items inside of the SimpleFileBrowser window.
I looked at the Issue#22 thread and incorporated some changes to my ListItem.cs and FileBrowserItem.cs. Just a note, the latest version of the FileBrowserItem.cs script from UnityAsset store had platform directives at the top of the script telling it to define which pointers for which platform. I removed the ones from the top of the script because I suspect they might be conflicting with the OVR Pointers.
In spite of doing this, I still can't select the "Browse" drive inside of the file window.
Unity version: 2022.3.1f1
Platform: Android OS (Minimum FileBrowserItem.txt API: Android 10)
Device: Oculus Quest 2
How did you download the plugin: *Unity Asset Store ListItem.txt