Closed superbderrick closed 4 months ago
I've addressed this issue on May 8 release. Is your plugin up-to-date?
Hi @yasirkula Thanks for reply, I will let u know after check with new version directly Cheers Derrick
Hi @yasirkula , We confirmed working well, Thanks for your help let me close the ticket Best, Derrick
Description of the bug
hello. Thank you for making a great plugin. Thanks to you, I am making good games
On the iOS platform, the overall sound of the game becomes quiet after the init part. Is there a way to go back to the original game sound?
`
(int)initialize:(NSString *)language { if( !CHECK_IOS_VERSION( @"10.0" ) || [self isBusy] == 1 ) return 0;
if( speechRecognizerLanguage == nil || ![speechRecognizerLanguage isEqualToString:language] ) { speechRecognizerLanguage = language;
}
return ( speechRecognizer != nil ) ? 1 : 0; } `
Reproduction steps
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Platform specs
Please provide the following info if this is a Unity 3D repository.
Additional info
Please check Logcat (Android) or Xcode console (iOS) for any meaningful error messages and include them here.