A possible error when trying to join a room is gone. One could interpret this like that the room has been destroyed, so handling it in a similar manner as a live room destruction (see #233 ) could be sensible.
Currently it a generic error message is show at the top, where the actual error is difficult to see on a narrow screen.
At least Prosody will respond like this when attempting to join a destroyed room for which there exists a tombstone in its place.
A possible error when trying to join a room is
gone
. One could interpret this like that the room has been destroyed, so handling it in a similar manner as a live room destruction (see #233 ) could be sensible.Currently it a generic error message is show at the top, where the actual error is difficult to see on a narrow screen.
At least Prosody will respond like this when attempting to join a destroyed room for which there exists a tombstone in its place.