yb-f / epiclaziness

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phr00t - 621296 - 1043 - Travel logic - warrior 1.594, 125, 145, 147, 149 (ground spawn issue) High quality metal bits #51

Closed yb-f closed 2 months ago

yb-f commented 2 months ago

Bard 1.5 step 113 again causes a stall this time checking that toon is 90+ but never mems a skill. Resolved by ending the script, since it was trying to mem a spell endlessly and I couldn't move even with the script paused, and handling the combat manually. I am running pretty much a barebones setup and leveled these toons very quickly, am I missing some expansions spells or some dependency? Oddly steps 122 - 145 worked perfectly though I had already chosen a low level skill (Sarym's Scream of Pain) to use during my previous fight and still had it memmed. I removed that skill for the final fight and it still worked apparently Tjudawos chant of flame was memmed at some point?

A small suggestion about the travel sections. I realise you probably considered this but the Wishing Lamp from The Burning Lands gets you like 100yds from PoK and is unlimited reuse rather than using the nexus. Possibly adding check boxes for different available travel methods would reduce wait times. People having their bind point in guild lobby for casters for example.

War 1.5 step 94 did not appear to move item to inventory. Step 125 Mask was created correctly but not removed from the bag so hand in failed. Pausing and removing the mask from the experiment section of the jewelers kit caused the script to then skip over the handin all together and start running off to Veksar. Pausing again and reseting to step 126 resolved the issue. steps 145, 147, and 149 failed to collect the groundspawn correctly. Toon got caught in combat and the script started trying to pick up the ground spawn from 10000yds away spamming the MQ window. Resolved by manually running to ground spawn location and collecting the items Failed one of the combines to make High Quality metal Bits so the script failed BS skill was at 144

yb-f commented 2 months ago
  1. Waiting for result of command we asked phroot to run.

  2. Travel sections, still need to determine logic.

  3. Warrior stuff not yet completed.

yb-f commented 2 months ago

I do not always have the EQ window focused could this be contributing?

The command "/memspell 1 "Tjudawos' Chant of Flame"" worked fine.

The issue seemed similar but not the same as to the one I encountered on my ranger except this time it was spam trying to mem the spell, opening and reopening the spellbook as i ran across to contact the target Dire griffin.

When I stopped it would have the spell book open but do nothing. My guess would be some kind of timing issue, similar to the one with the ground spawns, caused the script to get caught in a loop for the first mob and then it worked as intended for the next 3.

Sorry for the lack of clarity on the Warrior issue. The item appeared to be hanging out on the cursor as my toon was running off to the next step.

yb-f commented 2 months ago

Waiting on ranger to level

yb-f commented 2 months ago

Travel section completed. Waiting on damage until steps for ranger to test

yb-f commented 2 months ago

Unable to replicate ranger issue. Added increased delay anyways.

yb-f commented 2 months ago

War 1.5 step 94 did not appear to move item to inventory. Step 125 Mask was created correctly but not removed from the bag so hand in failed. Pausing and removing the mask from the experiment section of the jewelers kit caused the script to then skip over the handin all together and start running off to Veksar. Pausing again and reseting to step 126 resolved the issue. steps 145, 147, and 149 failed to collect the groundspawn correctly. Toon got caught in combat and the script started trying to pick up the ground spawn from 10000yds away spamming the MQ window. Resolved by manually running to ground spawn location and collecting the items Failed one of the combines to make High Quality metal Bits so the script failed BS skill was at 144

This is the remaining issue to investigate

yb-f commented 2 months ago

Step 94 - Added additional delay to allow item to reach cursor.

Step 125 - Added delay to combine_do and combine_done to rectify issue.

Step 145, 147, 149 - Added additional robustness to check to insure we are in range of the ground spawn.

Added checks to warrior 1.5 for tradeskill success. No further issues