ybgdgh / L3MVN

Leveraging Large Language Models for Visual Target Navigation
https://sites.google.com/view/l3mvn
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List out of index, cannot finish evaluation #5

Open rginjapan opened 1 year ago

rginjapan commented 1 year ago

Time: 00d 01h 44m 05s, num timesteps 18220, FPS 2, LLM Rewards: 0.0 LLM use rate: 0.6279851770518803 ObjectNav succ/spl/dtg: 0.434/0.160/3.592(83), Fail Case: collision/exploration/detection/success: 6/12/29/36(83), [14:27:29:796697]:[Physics] PhysicsManager.cpp(50)::~PhysicsManager : Deconstructing PhysicsManager [14:27:29:796797]:[Scene] SceneManager.h(25)::~SceneManager : Deconstructing SceneManager [14:27:29:796816]:[Scene] SceneGraph.h(25)::~SceneGraph : Deconstructing SceneGraph [14:27:29:797859]:[Sensor] Sensor.cpp(69)::~Sensor : Deconstructing Sensor [14:27:29:797944]:[Sensor] Sensor.cpp(69)::~Sensor : Deconstructing Sensor [14:27:29:797972]:[Sensor] Sensor.cpp(69)::~Sensor : Deconstructing Sensor [14:27:29:797990]:[Scene] SceneGraph.h(25)::~SceneGraph : Deconstructing SceneGraph [14:27:29:800764]:[Gfx] Renderer.cpp(72)::~Impl : Deconstructing Renderer [14:27:29:800808]:[Gfx] WindowlessContext.h(17)::~WindowlessContext : Deconstructing WindowlessContext [14:27:29:832176]:[Metadata] MetadataMediator.cpp(66)::setSimulatorConfiguration : Set new simulator config for scene/stage : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb and dataset : ./data/scene_datasets/hm3d_v0.2/hm3d_annotated_basis.scene_dataset_config.json which is currently active dataset. Renderer: Quadro GV100/PCIe/SSE2 by NVIDIA Corporation OpenGL version: 4.6.0 NVIDIA 470.182.03 Using optional features: GL_ARB_vertex_array_object GL_ARB_ES2_compatibility GL_ARB_separate_shader_objects GL_ARB_robustness GL_ARB_texture_storage GL_ARB_invalidate_subdata GL_ARB_texture_storage_multisample GL_ARB_multi_bind GL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_ARB_texture_filter_anisotropic GL_KHR_debug Using driver workarounds: no-forward-compatible-core-context nv-egl-incorrect-gl11-function-pointers no-layout-qualifiers-on-old-glsl nv-zero-context-profile-mask nv-implementation-color-read-format-dsa-broken nv-cubemap-inconsistent-compressed-image-size nv-cubemap-broken-full-compressed-image-query nv-compressed-block-size-in-bits [14:27:29:845075]:[Metadata] MetadataMediator.cpp(297)::getSceneInstanceAttributesByName : Dataset : ./data/scene_datasets/hm3d_v0.2/hm3d_annotated_basis.scene_dataset_config.json has no preloaded SceneInstanceAttributes or StageAttributes named : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb so loading/creating a new StageAttributes with this name, and then creating a SceneInstanceAttributes with the same name that references this stage. [14:27:29:845124]:[Metadata] AttributesManagerBase.h(352)::createFromJsonOrDefaultInternal : : Proposing JSON name : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.stage_config.json from original name : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb| This file does not exist. [14:27:29:845335]:[Metadata] AbstractObjectAttributesManagerBase.h(211)::createObject : File (data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb) exists but is not a recognized config filename extension, so new default Stage Template attributes created and registered. [14:27:29:845467]:[Metadata] SceneDatasetAttributes.cpp(47)::addNewSceneInstanceToDataset : Dataset : 'hm3d_annotated_basis' : Stage Attributes 'data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb' specified in Scene Attributes exists in dataset library. [14:27:29:845490]:[Metadata] SceneDatasetAttributes.cpp(90)::addNewSceneInstanceToDataset : Dataset : 'hm3d_annotated_basis' : Lighting Layout Attributes no_lights specified in Scene Attributes exists in dataset library. [14:27:29:845516]:[Sim] Simulator.cpp(236)::createSceneInstance : Navmesh file location in scene instance : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.navmesh [14:27:29:845542]:[Sim] Simulator.cpp(241)::createSceneInstance : Loading navmesh from data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.navmesh [14:27:30:339207]:[Sim] Simulator.cpp(243)::createSceneInstance : Navmesh Loaded. [14:27:30:339315]:[Scene] SceneGraph.h(85)::createDrawableGroup : Created DrawableGroup: [14:27:30:339356]:[Assets] ResourceManager.cpp(298)::loadSemanticSceneDescriptor : SceneInstance : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb proposed Semantic Scene Descriptor filename : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.scn [14:27:30:339420]:[Assets] ResourceManager.cpp(345)::loadSemanticSceneDescriptor : SSD File Naming Issue! Neither SceneInstanceAttributes-provided name : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.scn nor constructed filename : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/info_semantic.json exist on disk. [14:27:30:339534]:[Assets] ResourceManager.cpp(1647)::ConfigureImporterManagerGLExtensions : Importing Basis files as BC7. [14:27:30:340109]:[Sim] Simulator.cpp(301)::createSceneInstance : Using scene instance-specified Light key : - no_lights - [14:27:30:340164]:[Metadata] MetadataMediator.cpp(66)::setSimulatorConfiguration : Set new simulator config for scene/stage : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb and dataset : ./data/scene_datasets/hm3d_v0.2/hm3d_annotated_basis.scene_dataset_config.json which is currently active dataset. [14:27:30:340353]:[Sim] Simulator.cpp(405)::instanceStageForSceneAttributes : Start to load stage named : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb with render asset : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb and collision asset : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb [14:27:30:340450]:[Assets] ResourceManager.cpp(689)::createStageAssetInfosFromAttributes : Frame :{"up":[0,0,1],"front":[0,1,0],"origin":[0,0,0]} for render mesh named : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb|{"up":[0,0,1],"front":[0,1,0],"origin":[0,0,0]} for semantic mesh named : with type specified as semantic|Semantic Txtrs : True [14:27:30:340487]:[Assets] ResourceManager.cpp(507)::loadStage : Start load render asset data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb . [14:27:30:340509]:[Assets] ResourceManager.cpp(970)::loadStageInternal : Attempting to load stage data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb [14:27:30:340552]:[Assets] ResourceManager.cpp(853)::loadRenderAsset : Loading general asset named: data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb [14:27:30:340576]:[Assets] ResourceManager.cpp(1647)::ConfigureImporterManagerGLExtensions : Importing Basis files as BC7. [14:27:33:061571]:[Assets] ResourceManager.cpp(2081)::loadMaterials : Building 89 materials for asset named '7MXmsvcQjpJ.basis.glb' : [14:27:33:061635]:[Assets] ResourceManager.cpp(2186)::loadMaterials : Idx 00:Flat. [14:27:33:061649]:[Assets] ResourceManager.cpp(2186)::loadMaterials : Idx 01:Flat. [14:27:33:061658]:[Assets] ResourceManager.cpp(2186)::loadMaterials : Idx 02:Flat. [14:27:33:061667]:[Assets] ResourceManager.cpp(2186)::loadMaterials : Idx 03:Flat. 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[14:27:33:062411]:[Assets] ResourceManager.cpp(2186)::loadMaterials : Idx 88:Flat. [14:27:33:519363]:[Sim] Simulator.cpp(432)::instanceStageForSceneAttributes : Successfully loaded stage named : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb [14:27:33:519407]:[Sim] Simulator.cpp(464)::instanceStageForSceneAttributes :

The active scene does not contain semantic annotations : activeSemanticSceneID_ = 0

[14:27:33:519506]:[Sim] Simulator.cpp(204)::reconfigure : CreateSceneInstance success == true for active scene name : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb with renderer. [14:27:33:534796]:[Nav] PathFinder.cpp(386)::build : Building navmesh with 341 x 237 cells [14:27:33:719829]:[Nav] PathFinder.cpp(656)::build : Created navmesh with 727 vertices 357 polygons [14:27:33:719890]:[Sim] Simulator.cpp(920)::recomputeNavMesh : reconstruct navmesh successful [14:27:33:798485]:[Scene] SemanticScene.h(47)::~SemanticScene : Deconstructing SemanticScene [14:27:33:813534]:[Physics] PhysicsManager.cpp(50)::~PhysicsManager : Deconstructing PhysicsManager [14:27:33:813605]:[Scene] SceneManager.h(25)::~SceneManager : Deconstructing SceneManager [14:27:33:813612]:[Scene] SceneGraph.h(25)::~SceneGraph : Deconstructing SceneGraph [14:27:33:814147]:[Sensor] Sensor.cpp(69)::~Sensor : Deconstructing Sensor [14:27:33:814408]:[Sensor] Sensor.cpp(69)::~Sensor : Deconstructing Sensor [14:27:33:814521]:[Sensor] Sensor.cpp(69)::~Sensor : Deconstructing Sensor [14:27:33:817211]:[Gfx] Renderer.cpp(72)::~Impl : Deconstructing Renderer [14:27:33:817238]:[Gfx] WindowlessContext.h(17)::~WindowlessContext : Deconstructing WindowlessContext Process ForkServerProcess-1: Traceback (most recent call last): File "/home/sly/anaconda3/envs/l3mvn/lib/python3.8/multiprocessing/process.py", line 315, in _bootstrap self.run() File "/home/sly/anaconda3/envs/l3mvn/lib/python3.8/multiprocessing/process.py", line 108, in run self._target(*self._args, **self._kwargs) File "/home/sly/L3MVN/envs/habitat/utils/vector_env.py", line 232, in _worker_env observations, info = env.reset() File "/home/sly/L3MVN/agents/sem_exp.py", line 90, in reset obs, info = super().reset() File "/home/sly/L3MVN/envs/habitat/objectgoal_env21.py", line 150, in reset semantic = self._preprocess_semantic(obs["semantic"]) File "/home/sly/L3MVN/envs/habitat/objectgoal_env21.py", line 218, in _preprocess_semantic if self.scene.objects[se[i]].category.name() in self.hm3d_semantic_mapping: IndexError: list index out of range [14:27:33:916972]:[Sim] Simulator.cpp(65)::~Simulator : Deconstructing Simulator [14:27:33:920043]:[Scene] SemanticScene.h(47)::~SemanticScene : Deconstructing SemanticScene Traceback (most recent call last): File "main_llm_vis.py", line 1010, in main() File "main_llm_vis.py", line 890, in main obs, fail_case, done, infos = envs.plan_act_and_preprocess(planner_inputs) File "/home/sly/L3MVN/envs/init.py", line 54, in plan_act_and_preprocess obs, reward, done, info = self.venv.plan_act_and_preprocess(inputs) File "/home/sly/L3MVN/envs/habitat/utils/vector_env.py", line 536, in plan_act_and_preprocess results.append(read_fn()) File "/home/sly/anaconda3/envs/l3mvn/lib/python3.8/multiprocessing/connection.py", line 250, in recv buf = self._recv_bytes() File "/home/sly/anaconda3/envs/l3mvn/lib/python3.8/multiprocessing/connection.py", line 414, in _recv_bytes buf = self._recv(4) File "/home/sly/anaconda3/envs/l3mvn/lib/python3.8/multiprocessing/connection.py", line 383, in _recv raise EOFError EOFError Exception ignored in: <function VectorEnv.del at 0x7f5f23b3ad30> Traceback (most recent call last): File "/home/sly/L3MVN/envs/habitat/utils/vector_env.py", line 549, in del self.close() File "/home/sly/L3MVN/envs/habitat/utils/vector_env.py", line 413, in close read_fn() File "/home/sly/anaconda3/envs/l3mvn/lib/python3.8/multiprocessing/connection.py", line 250, in recv buf = self._recv_bytes() File "/home/sly/anaconda3/envs/l3mvn/lib/python3.8/multiprocessing/connection.py", line 414, in _recv_bytes buf = self._recv(4) File "/home/sly/anaconda3/envs/l3mvn/lib/python3.8/multiprocessing/connection.py", line 383, in _recv raise EOFError EOFError:

ybgdgh commented 1 year ago

It looks like the semantic data has some problems. Have you just tried the habitat-lab demo to check if the semantic image works well?

rginjapan commented 1 year ago

I will check, but I can evaluate until (83)

Time: 00d 01h 44m 05s, num timesteps 18220, FPS 2, LLM Rewards: 0.0 LLM use rate: 0.6279851770518803 ObjectNav succ/spl/dtg: 0.434/0.160/3.592(83),

linglingxiansen commented 9 months ago

I will check, but I can evaluate until (83)

Time: 00d 01h 44m 05s, num timesteps 18220, FPS 2, LLM Rewards: 0.0 LLM use rate: 0.6279851770518803 ObjectNav succ/spl/dtg: 0.434/0.160/3.592(83),

I meet the same problem, how did you solve this problem? Thanks very much! if self.scene.objects[se[i]].category.name() in self.hm3d_semantic_mapping: IndexError: list index out of range

weizhenFrank commented 7 months ago

Time: 00d 01h 44m 05s, num timesteps 18220, FPS 2,

LLM Rewards: 0.0 LLM use rate: 0.6279851770518803 ObjectNav succ/spl/dtg: 0.434/0.160/3.592(83), Fail Case: collision/exploration/detection/success: 6/12/29/36(83), [14:27:29:796697]:[Physics] PhysicsManager.cpp(50)::~PhysicsManager : Deconstructing PhysicsManager [14:27:29:796797]:[Scene] SceneManager.h(25)::~SceneManager : Deconstructing SceneManager [14:27:29:796816]:[Scene] SceneGraph.h(25)::~SceneGraph : Deconstructing SceneGraph [14:27:29:797859]:[Sensor] Sensor.cpp(69)::~Sensor : Deconstructing Sensor [14:27:29:797944]:[Sensor] Sensor.cpp(69)::~Sensor : Deconstructing Sensor [14:27:29:797972]:[Sensor] Sensor.cpp(69)::~Sensor : Deconstructing Sensor [14:27:29:797990]:[Scene] SceneGraph.h(25)::~SceneGraph : Deconstructing SceneGraph [14:27:29:800764]:[Gfx] Renderer.cpp(72)::~Impl : Deconstructing Renderer [14:27:29:800808]:[Gfx] WindowlessContext.h(17)::~WindowlessContext : Deconstructing WindowlessContext [14:27:29:832176]:[Metadata] MetadataMediator.cpp(66)::setSimulatorConfiguration : Set new simulator config for scene/stage : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb and dataset : ./data/scene_datasets/hm3d_v0.2/hm3d_annotated_basis.scene_dataset_config.json which is currently active dataset. Renderer: Quadro GV100/PCIe/SSE2 by NVIDIA Corporation OpenGL version: 4.6.0 NVIDIA 470.182.03 Using optional features: GL_ARB_vertex_array_object GL_ARB_ES2_compatibility GL_ARB_separate_shader_objects GL_ARB_robustness GL_ARB_texture_storage GL_ARB_invalidate_subdata GL_ARB_texture_storage_multisample GL_ARB_multi_bind GL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_ARB_texture_filter_anisotropic GL_KHR_debug Using driver workarounds: no-forward-compatible-core-context nv-egl-incorrect-gl11-function-pointers no-layout-qualifiers-on-old-glsl nv-zero-context-profile-mask nv-implementation-color-read-format-dsa-broken nv-cubemap-inconsistent-compressed-image-size nv-cubemap-broken-full-compressed-image-query nv-compressed-block-size-in-bits [14:27:29:845075]:[Metadata] MetadataMediator.cpp(297)::getSceneInstanceAttributesByName : Dataset : ./data/scene_datasets/hm3d_v0.2/hm3d_annotated_basis.scene_dataset_config.json has no preloaded SceneInstanceAttributes or StageAttributes named : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb so loading/creating a new StageAttributes with this name, and then creating a SceneInstanceAttributes with the same name that references this stage. [14:27:29:845124]:[Metadata] AttributesManagerBase.h(352)::createFromJsonOrDefaultInternal : : Proposing JSON name : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.stage_config.json from original name : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb| This file does not exist. [14:27:29:845335]:[Metadata] AbstractObjectAttributesManagerBase.h(211)::createObject : File (data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb) exists but is not a recognized config filename extension, so new default Stage Template attributes created and registered. [14:27:29:845467]:[Metadata] SceneDatasetAttributes.cpp(47)::addNewSceneInstanceToDataset : Dataset : 'hm3d_annotated_basis' : Stage Attributes 'data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb' specified in Scene Attributes exists in dataset library. [14:27:29:845490]:[Metadata] SceneDatasetAttributes.cpp(90)::addNewSceneInstanceToDataset : Dataset : 'hm3d_annotated_basis' : Lighting Layout Attributes no_lights specified in Scene Attributes exists in dataset library. [14:27:29:845516]:[Sim] Simulator.cpp(236)::createSceneInstance : Navmesh file location in scene instance : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.navmesh [14:27:29:845542]:[Sim] Simulator.cpp(241)::createSceneInstance : Loading navmesh from data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.navmesh [14:27:30:339207]:[Sim] Simulator.cpp(243)::createSceneInstance : Navmesh Loaded. [14:27:30:339315]:[Scene] SceneGraph.h(85)::createDrawableGroup : Created DrawableGroup: [14:27:30:339356]:[Assets] ResourceManager.cpp(298)::loadSemanticSceneDescriptor : SceneInstance : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb proposed Semantic Scene Descriptor filename : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.scn [14:27:30:339420]:[Assets] ResourceManager.cpp(345)::loadSemanticSceneDescriptor : SSD File Naming Issue! Neither SceneInstanceAttributes-provided name : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.scn nor constructed filename : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/info_semantic.json exist on disk. [14:27:30:339534]:[Assets] ResourceManager.cpp(1647)::ConfigureImporterManagerGLExtensions : Importing Basis files as BC7. [14:27:30:340109]:[Sim] Simulator.cpp(301)::createSceneInstance : Using scene instance-specified Light key : - no_lights - [14:27:30:340164]:[Metadata] MetadataMediator.cpp(66)::setSimulatorConfiguration : Set new simulator config for scene/stage : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb and dataset : ./data/scene_datasets/hm3d_v0.2/hm3d_annotated_basis.scene_dataset_config.json which is currently active dataset. [14:27:30:340353]:[Sim] Simulator.cpp(405)::instanceStageForSceneAttributes : Start to load stage named : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb with render asset : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb and collision asset : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb [14:27:30:340450]:[Assets] ResourceManager.cpp(689)::createStageAssetInfosFromAttributes : Frame :{"up":[0,0,1],"front":[0,1,0],"origin":[0,0,0]} for render mesh named : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb|{"up":[0,0,1],"front":[0,1,0],"origin":[0,0,0]} for semantic mesh named : with type specified as semantic|Semantic Txtrs : True [14:27:30:340487]:[Assets] ResourceManager.cpp(507)::loadStage : Start load render asset data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb . [14:27:30:340509]:[Assets] ResourceManager.cpp(970)::loadStageInternal : Attempting to load stage data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb [14:27:30:340552]:[Assets] ResourceManager.cpp(853)::loadRenderAsset : Loading general asset named: data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb [14:27:30:340576]:[Assets] ResourceManager.cpp(1647)::ConfigureImporterManagerGLExtensions : Importing Basis files as BC7. [14:27:33:061571]:[Assets] ResourceManager.cpp(2081)::loadMaterials : Building 89 materials for asset named '7MXmsvcQjpJ.basis.glb' : [14:27:33:061635]:[Assets] ResourceManager.cpp(2186)::loadMaterials : Idx 00:Flat. [14:27:33:061649]:[Assets] ResourceManager.cpp(2186)::loadMaterials : Idx 01:Flat. [14:27:33:061658]:[Assets] ResourceManager.cpp(2186)::loadMaterials : Idx 02:Flat. [14:27:33:061667]:[Assets] ResourceManager.cpp(2186)::loadMaterials : Idx 03:Flat. 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[14:27:33:062411]:[Assets] ResourceManager.cpp(2186)::loadMaterials : Idx 88:Flat. [14:27:33:519363]:[Sim] Simulator.cpp(432)::instanceStageForSceneAttributes : Successfully loaded stage named : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb [14:27:33:519407]:[Sim] Simulator.cpp(464)::instanceStageForSceneAttributes :

The active scene does not contain semantic annotations : activeSemanticSceneID_ = 0

[14:27:33:519506]:[Sim] Simulator.cpp(204)::reconfigure : CreateSceneInstance success == true for active scene name : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb with renderer. [14:27:33:534796]:[Nav] PathFinder.cpp(386)::build : Building navmesh with 341 x 237 cells [14:27:33:719829]:[Nav] PathFinder.cpp(656)::build : Created navmesh with 727 vertices 357 polygons [14:27:33:719890]:[Sim] Simulator.cpp(920)::recomputeNavMesh : reconstruct navmesh successful [14:27:33:798485]:[Scene] SemanticScene.h(47)::~SemanticScene : Deconstructing SemanticScene [14:27:33:813534]:[Physics] PhysicsManager.cpp(50)::~PhysicsManager : Deconstructing PhysicsManager [14:27:33:813605]:[Scene] SceneManager.h(25)::~SceneManager : Deconstructing SceneManager [14:27:33:813612]:[Scene] SceneGraph.h(25)::~SceneGraph : Deconstructing SceneGraph [14:27:33:814147]:[Sensor] Sensor.cpp(69)::~Sensor : Deconstructing Sensor [14:27:33:814408]:[Sensor] Sensor.cpp(69)::~Sensor : Deconstructing Sensor [14:27:33:814521]:[Sensor] Sensor.cpp(69)::~Sensor : Deconstructing Sensor [14:27:33:817211]:[Gfx] Renderer.cpp(72)::~Impl : Deconstructing Renderer [14:27:33:817238]:[Gfx] WindowlessContext.h(17)::~WindowlessContext : Deconstructing WindowlessContext Process ForkServerProcess-1: Traceback (most recent call last): File "/home/sly/anaconda3/envs/l3mvn/lib/python3.8/multiprocessing/process.py", line 315, in _bootstrap self.run() File "/home/sly/anaconda3/envs/l3mvn/lib/python3.8/multiprocessing/process.py", line 108, in run self._target(*self._args, self._kwargs) File "/home/sly/L3MVN/envs/habitat/utils/vector_env.py", line 232, in _worker_env observations, info = env.reset() File "/home/sly/L3MVN/agents/sem_exp.py", line 90, in reset obs, info = super().reset() File "/home/sly/L3MVN/envs/habitat/objectgoal_env21.py", line 150, in reset semantic = self._preprocess_semantic(obs["semantic"]) File "/home/sly/L3MVN/envs/habitat/objectgoal_env21.py", line 218, in _preprocess_semantic if self.scene.objects[se[i]].category.name() in self.hm3d_semantic_mapping: IndexError: list index out of range [14:27:33:916972]:[Sim] Simulator.cpp(65)::~Simulator : Deconstructing Simulator [14:27:33:920043]:[Scene] SemanticScene.h(47)::~SemanticScene : Deconstructing SemanticScene Traceback (most recent call last): File "main_llm_vis.py", line 1010, in main() File "main_llm_vis.py", line 890, in main obs, fail_case, done, infos = envs.plan_act_and_preprocess(planner_inputs) File "/home/sly/L3MVN/envs/init.py", line 54, in plan_act_and_preprocess obs, reward, done, info = self.venv.plan_act_and_preprocess(inputs) File "/home/sly/L3MVN/envs/habitat/utils/vector_env.py", line 536, in plan_act_and_preprocess results.append(read_fn()) File "/home/sly/anaconda3/envs/l3mvn/lib/python3.8/multiprocessing/connection.py", line 250, in recv buf = self._recv_bytes() File "/home/sly/anaconda3/envs/l3mvn/lib/python3.8/multiprocessing/connection.py", line 414, in _recv_bytes buf = self._recv(4) File "/home/sly/anaconda3/envs/l3mvn/lib/python3.8/multiprocessing/connection.py", line 383, in _recv raise EOFError EOFError Exception ignored in: <function VectorEnv.del at 0x7f5f23b3ad30> Traceback (most recent call last): File "/home/sly/L3MVN/envs/habitat/utils/vector_env.py", line 549, in del** self.close() File "/home/sly/L3MVN/envs/habitat/utils/vector_env.py", line 413, in close read_fn() File "/home/sly/anaconda3/envs/l3mvn/lib/python3.8/multiprocessing/connection.py", line 250, in recv buf = self._recv_bytes() File "/home/sly/anaconda3/envs/l3mvn/lib/python3.8/multiprocessing/connection.py", line 414, in _recv_bytes buf = self._recv(4) File "/home/sly/anaconda3/envs/l3mvn/lib/python3.8/multiprocessing/connection.py", line 383, in _recv raise EOFError EOFError:

Try HM3DV0.1? As I saw you use V0.2, I'm using V0.1, it works fine

MyShepherd666hzb commented 1 month ago

时间:00d 01h 44m 05s,数字时间步长 18220,FPS 2,

LLM 奖励:0.0 LLM 使用率:0.6279851770518803 ObjectNav succ/spl/dtg:0.434/0.160/3.592(83),失败情况:碰撞/探索/检测/成功:6/12/29/36(83),[14:27:29:796697]:[Physics] PhysicsManager.cpp(50)::~PhysicsManager:解构 PhysicalManager [14:27:29:796797]:[Scene] SceneManager.h(25)::~SceneManager:解构 SceneManager [14:27:29:796816]:[Scene] SceneGraph.h(25)::~SceneGraph : 解构SceneGraph [14:27:29:797859]:[传感器] Sensor.cpp(69)::~传感器:解构传感器 [14:27:29:797944]:[传感器] Sensor.cpp(69)::~传感器:解构传感器 [14:27:29:797972]:[传感器] Sensor.cpp(69)::~传感器:解构传感器 [14:27:29:797990]:[场景] SceneGraph.h(25)::~SceneGraph : 解构 SceneGraph [14:27:29:800764]:[Gfx] Renderer.cpp(72)::~impl : 解构渲染器[14:27:29:800808]:[Gfx] WindowlessContext.h(17)::~WindowlessContext : 解构 WindowlessContext [14:27:29:832176]:[元数据] MetadataMediator.cpp(66)::setSimulatorConfiguration:为场景/舞台设置新的模拟器配置:data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb 和数据集:./data/scene_datasets/hm3d_v0.2/hm3d_annotated_basis.scene_dataset_config.json当前为活动数据集。渲染器:NVIDIA Corporation OpenGL 的 Quadro GV100/PCIe/SSE2 版本:4.6.0 NVIDIA 470.182.03 使用可选功能:GL_ARB_vertex_array_object GL_ARB_ES2_compatibility GL_ARB_separate_shader_objects GL_ARB_robustness GL_ARB_texture_storage GL_ARB_invalidate_subdata GL_ARB_texture_storage_multisample GL_ARB_multi_bindGL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_ARB_texture_filter_anisotropic GL_KHR_debug 使用驱动程序解决方法: no-forward-compatible-core-context nv-egl-incorrect-gl11-function-pointers no-layout-qualifiers-on-old-glsl nv-zero-context-profile-mask nv-implementation-color-read-format-dsa-brokennv-cubemap-不一致-压缩-image-size nv-cubemap-broken-full-compressed-image-query nv-compressed-block-size-in-bits [14:27:29:845075]:[元数据] MetadataMediator.cpp(297)::getSceneInstanceAttributesByName:数据集:./data/scene_datasets/hm3d_v0.2/hm3d_annotated_basis.scene_dataset_config.json没有预加载的SceneInstanceAttributes或StageAttributes命名:data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb,以便加载/创建具有此名称的新 StageAttributes,然后创建具有引用此阶段的相同名称的 SceneInstanceAttributes。 [14:27:29:845124]:[元数据] AttributesManagerBase.h(352)::createFromJsonOrDefaultInternal : : 建议 JSON 名称:data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.stage_config.json from original name : data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb|此文件不存在。 [14:27:29:845335]:[元数据] AbstractObjectAttributesManagerBase.h(211)::createObject:文件 (data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb) 存在,但不是可识别的配置文件e 扩展名,以便创建并注册新的默认阶段模板属性。 [14:27:29:845467]:[元数据] SceneDatasetAttributes.cpp(47)::addNewSceneInstanceToDataset:数据集:hm3d_annotated_basis:场景属性中指定的阶段属性“data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb”存在于数据集库中。 [14:27:29:845490]:[元数据] SceneDatasetAttributes.cpp(90)::addNewSceneInstanceToDataset:数据集:“hm3d_annotated_basis”:在“场景属性”中指定的照明布局属性no_lights存在于数据集库中。 [14:27:29:845516]:[Sim] Simulator.cpp(236)::createSceneInstance:场景实例中的导航网格文件位置:data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.navmesh [14:27:29:845542]:[Sim] Simulator.cpp(241)::createSceneInstance:从 data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.navmesh [14:27:30:339207]:[Sim] Simulator.cpp(243)::createSceneInstance:已加载 Navmesh。 [14:27:30:339315]:[Scene] SceneGraph.h(85)::createDrawableGroup:已创建 DrawableGroup:[14:27:30:339356]:[Assets] ResourceManager.cpp(298)::loadSemanticSceneDescriptor:SceneInstance:data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb 建议的语义场景描述符文件名:data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.scn[14:27:30:339420]:[资产] ResourceManager.cpp(345)::loadSemanticSceneDescriptor:SSD 文件命名问题!磁盘上不存在 SceneInstanceAttributes 提供的名称:data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.scn 和构造的文件名:data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/info_semantic.json。 [14:27:30:339534]:[资产] ResourceManager.cpp(1647)::ConfigureImporterManagerGLExtensions:将基础文件导入为 BC7。 [14:27:30:340109]:[Sim] Simulator.cpp(301)::createSceneInstance:使用场景实例指定的灯光键:- no_lights - [14:27:30:340164]:[元数据] MetadataMediator.cpp(66)::setSimulatorConfiguration:为场景/舞台设置新的模拟器配置:data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb 和数据集:./data/scene_datasets/hm3d_v0.2/hm3d_annotated_basis.scene_dataset_config.json,这是当前活动的数据集。 [14:27:30:340353]:[Sim] Simulator.cpp(405)::instanceStageForSceneAttributes:开始加载名为:data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb,渲染资产:data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb 和碰撞资产:data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb[14:27:30:340450]:[Assets] ResourceManager.cpp(689)::createStageAssetInfosFromAttributes:帧:{“up”:[0,0,1],“front”:[0,1,0],“origin”:[0,0,0]} 对于名为:data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb|{“up”:[0,0,1],“front”:[0,1,0],“origin”:[0,0,0]} 用于名为 的语义网格 : 类型指定为 Semantic|语义 Txtrs : True [14:27:30:340487]:[Assets] ResourceManager.cpp(507)::loadStage:开始加载渲染资产数据/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb . [14:27:30:340509]:[资产] ResourceManager.cpp(970)::loadStageInternal:尝试加载stage data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb [14:27:30:340552]:[Assets] ResourceManager.cpp(853)::loadRenderAsset:加载名为:data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb [14:27:30:340576]:[Assets] ResourceManager.cpp(1647)::ConfigureImporterManagerGLExtensions:将 Basis 文件导入为 BC7。 [14:27:33:061571]:[资产] ResourceManager.cpp(2081)::loadMaterials:为名为“7MXmsvcQjpJ.basis.glb”的资产构建 89 个材料:[14:27:33:061635]:[资产] ResourceManager.cpp(2186)::loadMaterials:Idx 00:Flat。 [14:27:33:061649]:[资产] ResourceManager.cpp(2186)::loadMaterials : idx 01:平坦。 [14:27:33:061658]:[资产] ResourceManager.cpp(2186)::load材料:idx 02:平坦。 [14:27:33:061667]:[资产] ResourceManager.cpp(2186)::load材料:idx 03:平坦。 [14:27:33:061676]:[资产] ResourceManager.cpp(2186)::load材料:Idx 04:平坦。 [14:27:33:061685]:[资产] ResourceManager.cpp(2186)::load材料:Idx 05:平坦。 [14:27:33:061695]:[资产] ResourceManager.cpp(2186)::loadMaterials : Idx 06:Flat. [14:27:33:061703]:[资产] ResourceManager.cpp(2186)::load材料:idx 07:平坦。 [14:27:33:061713]:[资产] ResourceManager.cpp(2186)::loadMaterials : idx 08:Flat. [14:27:33:061722]:[资产] ResourceManager.cpp(2186)::loadMaterials : idx 09:Flat. [14:27:33:061731]:[资产] ResourceManager.cpp(2186)::loadMaterials:Idx 10:平坦。 [14:27:33:061740]:[资产] ResourceManager.cpp(2186)::load材料:Idx 11:平坦。 [14:27:33:061749]:[资产] ResourceManager.cpp(2186)::load材料:idx 12:平坦。 [14:27:33:061758]:[资产] ResourceManager.cpp(2186)::load材料:Idx 13:平坦。 [14:27:33:061767]:[资产] ResourceManager.cpp(2186)::loadMaterials : idx 14:平坦。 [14:27:33:061776]:[资产] ResourceManager.cpp(2186)::load材料:Idx 15:平坦。 [14:27:33:061786]:[资产] ResourceManager.cpp(2186)::load材料:Idx 16:平坦。 [14:27:33:061795]:[资产] ResourceManager.cpp(2186)::loadMaterials : idx 17:平坦。 [14:27:33:061804]:[资产] ResourceManager.cpp(2186)::loadMaterials:Idx 18:平坦。 [14:27:33:061813]:[资产] ResourceManager.cpp(2186)::loadMaterials : Idx 19:Flat. [14:27:33:061821]:[资产] ResourceManager.cpp(2186)::load材料:Idx 20:平坦。 [14:27:33:061830]:[资产] ResourceManager.cpp(2186)::load材料:idx 21:平坦。 [14:27:33:061840]:[资产] ResourceManager.cpp(2186)::load材料:Idx 22:平坦。 [14:27:33:061848]:[资产] ResourceManager.cpp(2186)::loadMaterials : Idx 23:Flat. [14:27:33:061857]:[资产] ResourceManager.cpp(2186)::load材料:Idx 24:平坦。 [14:27:33:061866]:[资产] ResourceManager.cpp(2186)::loadMaterials : Idx 25:Flat. [14:27:33:061875]:[资产] ResourceManager.cpp(2186)::load材料:Idx 26:平坦。 [14:27:33:061884]:[资产] ResourceManager.cpp(2186)::loadMaterials : idx 27:Flat. [14:27:33:061893]:[资产] ResourceManager.cpp(2186)::load材料:Idx 28:平坦。 [14:27:33:061902]:[资产] ResourceManager.cpp(2186)::load材料:Idx 29:平坦。 [14:27:33:061912]:[资产] ResourceManager.cpp(2186)::load材料 : Idx 30:Flat. [14:27:33:061920]:[资产] ResourceManager.cpp(2186)::load材料:Idx 31:平坦。 [14:27:33:061929]:[资产] ResourceManager.cpp(2186)::load材料:Idx 32:平坦。 [14:27:33:061938]:[资产] ResourceManager.cpp(2186)::load材料:Idx 33:平坦。 [14:27:33:061946]:[资产] ResourceManager.cpp(2186)::load材料:idx 34:平坦。 [14:27:33:061954]:[资产] ResourceManager.cpp(2186)::loadMaterials:Idx 35:Flat。 [14:27:33:061962]:[资产] ResourceManager.cpp(2186)::loadMaterials : Idx 36:Flat. [14:27:33:061969]:[资产] ResourceManager.cpp(2186)::loadMaterials : idx 37:平坦。 [14:27:33:061977]:[资产] ResourceManager.cpp(2186)::loadMaterials:Idx 38:平坦。 [14:27:33:061985]:[资产] ResourceManager.cpp(2186)::loadMaterials:Idx 39:平坦。 [14:27:33:061993]:[资产] ResourceManager.cpp(2186)::load材料:idx 40:平坦。 [14:27:33:062001]:[资产] ResourceManager.cpp(2186)::load材料:Idx 41:平坦。 [14:27:33:062008]:[资产] ResourceManager.cpp(2186)::loadMaterials:Idx 42:平坦。 [14:27:33:062016]:[资产] ResourceManager.cpp(2186)::load材料:Idx 43:平坦。 [14:27:33:062024]:[资产] ResourceManager.cpp(2186)::loadMaterials : Idx 44:平坦。 [14:27:33:062031]:[资产] ResourceManager.cpp(2186)::loadMaterials:Idx 45:平坦。 [14:27:33:062039]:[资产] ResourceManager.cpp(2186)::load材料:Idx 46:平坦。 [14:27:33:062048]:[资产] ResourceManager.cpp(2186)::load材料:Idx 47:平坦。 [14:27:33:062058]:[资产] ResourceManager.cpp(2186)::load材料:Idx 48:平坦。 [14:27:33:062067]:[资产] ResourceManager.cpp(2186)::loadMaterials:Idx 49:平坦。 [14:27:33:062076]:[资产] ResourceManager.cpp(2186)::load材料:Idx 50:平坦。 [14:27:33:062085]:[资产] ResourceManager.cpp(2186)::loadMaterials:Idx 51:平坦。 [14:27:33:062094]:[资产] ResourceManager.cpp(2186)::loadMaterials:Idx 52:平坦。 [14:27:33:062103]:[资产] ResourceManager.cpp(2186)::load材料:Idx 53:平坦。 [14:27:33:062111]:[资产] ResourceManager.cpp(2186)::loadMaterials : Idx 54:Flat. [14:27:33:062120]:[资产] ResourceManager.cpp(2186)::load材料:idx 55:平坦。 [14:27:33:062129]:[资产] ResourceManager.cpp(2186)::loadMaterials:Idx 56:平坦。 [14:27:33:062139]:[资产] ResourceManager.cpp(2186)::loadMaterials:Idx 57:平坦。 [14:27:33:062148]:[资产] ResourceManager.cpp(2186)::load材料:idx 58:平坦。 [14:27:33:062157]:[资产] ResourceManager.cpp(2186)::loadMaterials : idx 59:Flat. [14:27:33:062165]:[资产] ResourceManager.cpp(2186)::loadMaterials:Idx 60:平坦。 [14:27:33:062174]:[资产] ResourceManager.cpp(2186)::loadMaterials:Idx 61:平坦。 [14:27:33:062183]:[资产] ResourceManager.cpp(2186)::load材料:Idx 62:平坦。 [14:27:33:062191]:[资产] ResourceManager.cpp(2186)::load材料:idx 63:平坦。 [14:27:33:062201]:[资产] ResourceManager.cpp(2186)::loadMaterials : Idx 64:Flat. [14:27:33:062210]:[资产] ResourceManager.cpp(2186)::load材料:Idx 65:平坦。 [14:27:33:062219]:[资产] ResourceManager.cpp(2186)::loadMaterials : Idx 66:平坦。 [14:27:33:062228]:[资产] ResourceManager.cpp(2186)::loadMaterials : idx 67:平坦。 [14:27:33:062237]:[资产] ResourceManager.cpp(2186)::loadMaterials:Idx 68:平坦。 [14:27:33:062245]:[资产] ResourceManager.cpp(2186)::load材料:Idx 69:平坦。 [14:27:33:062254]:[资产] ResourceManager.cpp(2186)::load材料:Idx 70:平坦。 [14:27:33:062263]:[资产] ResourceManager.cpp(2186)::loadMaterials : idx 71:Flat. [14:27:33:062272]:[资产] ResourceManager.cpp(2186)::load材料:Idx 72:平坦。 [14:27:33:062280]:[资产] ResourceManager.cpp(2186)::load材料:Idx 73:平坦。 [14:27:33:062289]:[资产] ResourceManager.cpp(2186)::loadMaterials : idx 74:Flat. [14:27:33:062298]:[资产] ResourceManager.cpp(2186)::load材料:Idx 75:平坦。 [14:27:33:062306]:[资产] ResourceManager.cpp(2186)::load材料:Idx 76:平坦。 [14:27:33:062315]:[资产] ResourceManager.cpp(2186)::load材料:Idx 77:平坦。 [14:27:33:062324]:[资产] ResourceManager.cpp(2186)::loadMaterials:Idx 78:平坦。 [14:27:33:062332]:[资产] ResourceManager.cpp(2186)::load材料:Idx 79:平坦。 [14:27:33:062341]:[资产] ResourceManager.cpp(2186)::load材料:Idx 80:平坦。 [14:27:33:062350]:[资产] ResourceManager.cpp(2186)::load材料:idx 81:平坦。 [14:27:33:062359]:[资产] ResourceManager.cpp(2186)::loadMaterials:Idx 82:平坦。 [14:27:33:062368]:[资产] ResourceManager.cpp(2186)::load材料:Idx 83:平坦。 [14:27:33:062376]:[资产] ResourceManager.cpp(2186)::load材料:Idx 84:平坦。 [14:27:33:062385]:[资产] ResourceManager.cpp(2186)::loadMaterials:Idx 85:平坦。 [14:27:33:062394]:[资产] ResourceManager.cpp(2186)::load材料:Idx 86:平坦。 [14:27:33:062402]:[资产] ResourceManager.cpp(2186)::loadMaterials:Idx 87:平坦。 [14:27:33:062411]:[资产] ResourceManager.cpp(2186)::loadMaterials : idx 88:Flat. [14:27:33:519363]:[Sim] Simulator.cpp(432)::instanceStageForSceneAttributes:已成功加载的阶段命名:data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb [14:27:33:519407]:[Sim] Simulator.cpp(464)::instanceStageForSceneAttributes :

活动场景不包含语义注释:activeSemanticSceneID_ = 0

[14:27:33:519506]:[Sim] Simulator.cpp(204)::reconfigure: CreateSceneInstance success == true for active scene name: data/scene_datasets/hm3d_v0.2/val/00823-7MXmsvcQjpJ/7MXmsvcQjpJ.basis.glb 带渲染器。[14:27:33:534796]:[Nav] PathFinder.cpp(386)::build : 构建具有 341 x 237 个单元格的导航网格 [14:27:33:719829]:[Nav] PathFinder.cpp(656)::build : 创建了具有 727 个顶点 357 个多边形的导航网格 [14:27:33:719890]:[Sim] Simulator.cpp(920)::recomputeNavMesh:重建 navmesh 成功 [14:27:33:798485]:[Scene] SemanticScene.h(47)::~SemanticScene : 解构 SemanticScene [14:27:33:813534]:[Physics] PhysicsManager.cpp(50)::~PhysicsManager : 解构 PhysicsManager [14:27:33:813605]:[Scene] SceneManager.h(25)::~SceneManager:解构 SceneManager [14:27:33:813612]:[Scene] SceneGraph.h(25)::~SceneGraph : 解构 SceneGraph [14:27:33:814147]:[Sensor] Sensor.cpp(69)::~Sensor : 解构传感器 [14:27:33:814408]:[Sensor] Sensor.cpp(69)::~Sensor : 解构传感器 [14:27:33:814521]:[Sensor] Sensor.cpp(69)::~Sensor : 解构传感器 [14:27:33:817211]:[Gfx] Renderer.cpp(72)::~Impl : 解构渲染器 [14:27:33:817238]:[Gfx] WindowlessContext.h(17)::~WindowlessContext : 解构 WindowlessContext 进程 ForkServerProcess-1: 回溯(最近一次调用最后一次): 文件“/home/sly/anaconda3/envs/l3mvn/lib/python3.8/multiprocessing/process.py”,第 315 行,_bootstrap self.run() 文件“/home/sly/anaconda3/envs/l3mvn/lib/python3.8/multiprocessing/process.py”,第 108 行,在运行 self._target(*self._args, self._kwargs) 文件“/home/sly/L3MVN/envs/habitat/utils/vector_env.py”, 第 232 行,在 _worker_env 个观察中,info = env.reset() 文件“/home/sly/L3MVN/agents/sem_exp.py”,第 90 行,在重置 obs 中,info = super().reset() 文件“/home/sly/L3MVN/envs/habitat/objectgoal_env21.py”,第 150 行,在重置语义中 = self._preprocess_semantic(obs[“semantic”]) 文件“/home/sly/L3MVN/envs/habitat/objectgoal_env21.py”,第 218 行,_preprocess_semantic如果 self.scene.objects[se[i]].category.name() 在self.hm3d_semantic_mapping中: IndexError: list index out of range [14:27:33:916972]:[Sim] Simulator.cpp(65)::~Simulator : 解构模拟器 [14:27:33:920043]:[Scene] SemanticScene.h(47)::~SemanticScene : 解构 SemanticScene 回溯 (最近一次调用最后): 文件“main_llm_vis.py”,第 1010 行,在 main() 文件“main_llm_vis.py”中,第 890 行,在主 obs 中,fail_case,完成,infos = envs.plan_act_and_preprocess(planner_inputs) 文件“/home/sly/L3MVN/envs/init.py“,第 54 行,在 plan_act_and_preprocess obs, reward, done, info = self.venv.plan_act_and_preprocess(inputs) 文件”/home/sly/L3MVN/envs/habitat/utils/vector_env.py“,第 536 行,plan_act_and_preprocess results.append(read_fn()) 文件”/home/sly/anaconda3/envs/l3mvn/lib/python3.8/multiprocessing/connection.py“,第 250 行,在 recv buf = self._recv_bytes() 文件”/home/sly/anaconda3/envs/l3mvn/lib/python3.8/multiprocessing/connection.py“, 第 414 行,在 _recv_bytes buf = self._recv(4) 文件“/home/sly/anaconda3/envs/l3mvn/lib/python3.8/multiprocessing/connection.py”,第 383 行,在_recv引发 EOFError EOFError 异常在:<函数 VectorEnv 中被忽略。del at 0x7f5f23b3ad30> 回溯(最近最后一次调用): 文件“/home/sly/L3MVN/envs/habitat/utils/vector_env.py”,第 549 行,在 del** self.close() 文件“/home/sly/L3MVN/envs/habitat/utils/vector_env.py”,第 413 行,关闭 read_fn() 文件“/home/sly/anaconda3/envs/l3mvn/lib/python3.8/multiprocessing/connection.py”,第 250 行,在 recv buf = self._recv_bytes() 文件“/home/sly/anaconda3/envs/l3mvn/lib/python3.8/multiprocessing/connection.py”, 第 414 行,在 _recv_bytes buf = self._recv(4) 文件“/home/sly/anaconda3/envs/l3mvn/lib/python3.8/multiprocessing/connection.py”,第 383 行,_recv引发 EOFError EOFError:

Try HM3DV0.1? As I saw you use V0.2, I'm using V0.1, it works fine

When I run the code that python main_llm_vis.py --split val --eval 1 --auto_gpu_config 0 \ -n 1 --num_eval_episodes 2000 --load pretrained_models/llm_model.pt \ --use_gtsem 0 --num_local_steps 10, I get an error that shows up as not have val.json.gz file , where do I find it? If it's convenient, can you share the details of the data directory?