What steps will reproduce the problem?
1. Plainly calling Surface::toNormalMap will cause a crash.
What is the expected output? What do you see instead?
A normal map is expected, but the spanish access violation inquisition appeared
instead.
What version of the product are you using? On what operating system?
SVN revision 1380
Please provide any additional information below.
Someone forgot to adjust the arguments used to call FloatImage::pixel(c, x, y,
z) in nvimage/NormalMap.cpp. The callers use x, y, z, c instead and cause a
crash or assertion fail because of bogus input.
A patch is supplied to fix the problem.
Original issue reported on code.google.com by hawk2haw...@googlemail.com on 1 Apr 2014 at 10:51
Original issue reported on code.google.com by
hawk2haw...@googlemail.com
on 1 Apr 2014 at 10:51Attachments: