Open szabo1994lorant opened 1 year ago
Hi @szabo1994lorant,
Since I haven't encountered such a use case until now, can you share any example code or an open-source project that utilizes that "material along the spline" method? Then I can see how it may be segmented. This plugin relies on each mesh having a single semantic class, but the use case you mention sounds very useful and should be supported.
One idea is to, if possible, utilize the same spline to create a thin plate mesh with the width of the road. This plate can then be manually hidden when rendering scene images and displayed when rendering semantics.
Hope this helps, Nikola
Dear Nikola!
Thanks for very much for the fast response. I will share a project today or tomorrow.
Regards, Lóránt
Dear @NikolaJov96 !
May I ask you if you are open for an online meeting regarding a topic? I am resarcher at John Von Neumann University, Hungary and I think is also possible to financially support the development of EasySynth I guess, if we can make a progess in some custom use case. I have sent a connection request on Linkdin.
Dear Developer!
I would like to ask you , if you can provide a workflow for segmenting Roads in Unreal Engine. Generally , in most cases roads are generated along a spline and for example in case of "off-road" roads, its only a material not a mesh.
Can you provide a workflow how can I apply a class for roads generated along Splines?
Thanks in advance!
Regards, Lóránt