Closed SenpaiHunters closed 4 months ago
Hi @SenpaiHunters you are absolutely right! Thank you for noticing that. Will update the README as well as the Signing & Capabilities section inside the project to let it sign to run locally.
Also:
Currently at work, but will push changes this afternoon :-)
Both should be fixed right now. Thank you again! Also I linked your comment into the README until I release it as a binary.
Hello 👋 I noticed some small things i might bring up - You stated that:
Open up
Wired Buddy.xcodeproj
in Xcode and hit build!Which is half true, you need to download it using CLI with
git https://github.comyeahitsjan/WiredBuddy.git
, or press the green "Code" button, then press open in Xcode.Now, to get the app to work, you also need to sign it (or not). So, you would need to explain how to sign the app, and then how to both build and run it. For example:
git clone https://github.com/yeahitsjan/WiredBuddy.git && cd WiredBuddy && open Wired\ Buddy.xcodeproj
. Xcode will open the project.WiredBuddy
at the very top. It's the icon with the App Store logo.Signing & Capabilities
at the top.Signing
, change theTeam
dropdown toNone
.Signing → macOS
, change theSigning Certificate
toSign to Run Locally
.Product → Archive
and wait for the build to finish.Distribute App
.Custom
, then clickNext
in the bottom right of the popup.Copy App
./Applications/
folder, and you're all set!Or, in steps 5. you can sign it with your developer ID if you have it. (In step one, the use of
\
is to indicate there is a space for the cli.)There are only a few bugs I noticed in my quick build and validate, which are"
All in all, good readme 👍 and congrats on the app.