yeelp / Distinct-Damage-Descriptions

Adding physical D&D-style damage types to Minecraft to deepen the combat
MIT License
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[Suggestion] Projectiles alway count as piercing damage #65

Closed Xarmat-GitHub closed 3 years ago

Xarmat-GitHub commented 3 years ago

I did mess around with Arrows and other Projectiles. I thought about setting all flying entities to "piercing damage" if nothing else is defined in the config. This would include modded Arrow, Spells and other entities that do damage when hit a living entity.

Xarmat-GitHub commented 3 years ago

Piercing is the default damage type for projectiles, so this suggestion can be ignored.