Closed James103 closed 4 years ago
This seems related to #48, which I was having a hard time reproducing. I have a few theories related to this that I'll try when I get some time to work on this. for now, I can say that using Apple Skin prevents this bug altogether since it syncs saturation to the client.
If this turns out to be related to #48, I'm going to mark this as a duplicate and close it.
This is almost certainly a duplicate of #48, but this information has helped me devise a solution. I'm going to close this now.
Mod Version: 1.3.1 Minecraft Version: 1.12.2 Loaded Mods: (Reproducible with just Scaling Feast)
Describe the bug When saturation decreases, the visual does not update until the max or current hunger changes, you reload the world, respawn, or change dimensions, or your saturation runs out.
Steps to Reproduce
Expected behavior When saturation decreases, the visual updates to match in real-time.
Additional context I ran 3 laps on the track circuit that I made. It looked like my saturation was at full (100.0) for all up until I pitted at the end of the third lap, at which point it instantly decreased to 0.