Closed P3rf3ctXZer0 closed 4 years ago
I'm guessing this only happens in multiplayer? I haven't ever had this happen to me in single player from what I remember. So I'm guessing this is a packet thing, but I'm fairly positive I've handled that correctly. Seems like I missed something.
The solution should be really easily to implement if I can find the exact cause of the issue. A few questions that could help, if you have the time:
If it's yes to all three, then that's an annoying problem to solve. If at least one of them stays on a relog, then that should help me a ton to find the problem.
-- yes
-- not tested
--- Will not test.
I will try the command thing now.
Before I log off.
Hm this time it saves ... the command keeps the data.
Reset Hunger now trying with shank.
I ate some shanks
Seems to be working fine now ... I wonder why :(
Old bug I know but I wanted to report that the same thing used to happen in my server and never understood why. Maybe it's fine now.
Since 1.6.1, I've actually redone the whole hunger system which changes the way it's saved. Because of this, in 1.8.2, encountering this bug is likely impossible (although never say never haha), so make sure you're using a 1.8.0+ version (just be aware of the stats you'll lose in the transition, you can check the changelog on CurseForge for info) :+1:
Thanks I will keep this in mind.
Mod Version: 1.6.1 Minecraft Version: 1.12.2 Loaded Mods: https://www.technicpack.net/modpack/pixelmon-evolved-zer0-edition.1763938 Describe the bug During testing I noticed my default max health is reset back to 20.0 it was last left at 36.00
Steps to Reproduce Run my pack through join server increase hunger and log off.
Expected behavior Max Hunger remain through logging off and logging on.
Screenshots Forget to get them.
Additional context None so far. If you want to be modded on my server dev I can mod you for testing purposes.