as per version 0.7, it seems that the backgroundColor of the rendered image is hardcoded to Colors.blue
Is there any reason for this, especially when there's a parameter signatureBgColor passed to the ImagePainter constructor, which, in that case, is not used ?
Best,
JM
Future<Uint8List?> _renderSignature() async {
final recorder = ui.PictureRecorder();
final canvas = Canvas(recorder);
SignaturePainter painter =
SignaturePainter(controller: this, backgroundColor: Colors.blue);
Hi,
as per version 0.7, it seems that the backgroundColor of the rendered image is hardcoded to Colors.blue
Is there any reason for this, especially when there's a parameter signatureBgColor passed to the ImagePainter constructor, which, in that case, is not used ?
Best,
JM
Future<Uint8List?> _renderSignature() async { final recorder = ui.PictureRecorder(); final canvas = Canvas(recorder); SignaturePainter painter = SignaturePainter(controller: this, backgroundColor: Colors.blue);
}