Closed codex128 closed 7 months ago
Thanks for the report; I'll look into this now.
With DungeonGenerator handling how untouched areas should be displayed (and placing stairs), the output looks like this:
###########
########### #.........############## #########
#.........# #....<....+.##.........# #.......#
#.........####.........#..+.........####.......#
#.........+..+.........####.........+.##.......#
#.........############## #.........#..+.......#
####+###### ##################+###
#.# ##....#
####+### ########## ######### #..####
#......####........# #.......# #####+##
#......+..+........####.......######......#
#......####........+..#.......+....#......#
#......# #........##.+.......####.#......#
######+# ##################### #.+......#
#...# ##########
###+##### ########
#.......########### #......####
#.......+.##......# #......+..# #########
#.......#..+......# #......##.# #.......#
#.......####......# #......##.###.......#
######+## #......# #########...+.......#
#####..# ######## #####.......#
#.....## ################+#
##+######## ##############.........# #.#
#.........# #.........##.+.........######+#####
#.........###.........#..#.........+..##......#
#.........+.#.........#.##.........##.##......#
#.........#.+.........+.#############..+..>...#
######################### ###########
Thanks for using SquidLib!
ClassicRogueMapGenerator seems to be placing vertical doors on the opposite end of the room from where they should be.