yemount / pose-animator

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new SVG donot work #22

Open VivienFu opened 4 years ago

VivienFu commented 4 years ago

I create a new svg like this: create a new file, import skeleton.svg, draw a character on the skeleton, then save svg to illustration folder.

drop my svg to https://pose-animator-demo.firebaseapp.com/camera.html the character didnot change to mine, when I drop your illustration to pose-animator-demo, it works normally.

my svg:

background Layer 1
micaelillos commented 4 years ago

+1 Had the same problem

VivienFu commented 4 years ago

I solve it by adjusting the svg by text editor, copy (g id="skeleton1"> ....... (/g> (I change the < to ( here, because text will disappear with it) from girl.svg to my svg below (g id="illustration1">.......(/g>

magdesign commented 4 years ago

objects_inkscape Solved it with opening one of the .svg files from /resources/illustration folder and modifying it in Inkscape and then save it on same name.

magdesign commented 3 years ago

I am wondering if someone has made a fork and optimized the code ? After opening the boy.svg, deleting the illustration and adding my own character, it does not seem to render all layers and behaves very laggy:

boy aniamted

Would be really nice to get some more inputs, tips and tricks...

some things I found: https://gfx.cs.princeton.edu/pubs/Willett_2020_PPS/pose2pose.pdf https://dvirsegal.medium.com/estimating-partial-human-poses-d1548a4a9080